Bradley Webster
Lead Lighting Technical Director @Netflix
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WORK HISTORY
Lead Lighting Technical Director @Netflix
Sydney, AU
Collaborating with Leads, CG Supervisors, artists, etc. on planning Show Contracts & Feature Requests- Reporting progress at the initiative level ( Setting up relationships with Supervising Leads, CG Supervisors, and other lead roles from other departments)- Identifying problems with plans as they arise and organizing changes where necessary, in consultation with stakeholders- Writing up proposals of new initiatives which could improve the experience and productivity of the artists- Developing In-House tools for the Lighting Department in Python, Swift & C++- Majority of work in Universal Scene Description ( USD )- Devopment focus on UX Design, pipeline design- Triage & work on support workflows.
EDUCATION
University of South Australia
Bachelor of computing(Multimedia), Multimedia - Animation specialization
University of South Australia
Graduate Certificate in Visual Effects - Rising Sun Pictures, Visual effects
SKILLS
ABOUT BRADLEY WEBSTER
I am a Software Developer in the Visual Effects Industry. Currently situated in Sydney working as a Lighting TD for Animal Logic.You will find me to be a happy, friendly individual who is enthusiastic and loves trying to resolve a range of technical issues.Within my role, I build and maintain the development tools we use, keep the working environment healthy and keep track of what is next.Technical Skills- Primary Programming Languages: Python & JavaScript- Secondary languages: Lua/Java/C++- Plugin development in Nuke, Katana, Maya- Qt UI Development- Environment Management with Git Repositories and Jenkins builds- USD development experience, creating workflows for procedual lighting templates- Database work on propietry software and other Visual effects databases- Technical troubleshooting skills in Nuke, Katana, Maya, 3DEqualizer- Lighting/modeler experience in Katana, Maya & Modo- Comp/Roto/Prep artist work in Nuke.(Graduate Cert from RSP)-Tracking and Matchmoving experience in 3DEqualizer & MayaRecent Achievments- Built procedual templating workflow for Katana, creating templates from USD information and other contexts- Created flexible UIs with configurations for department based lighing pipeline- Helped update MF environment management pipeline for faster development builds for artists- Helped setup Sydney Foundry Support office, meeting customers and providing product support for Katana/Nuke.
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