Bo Qiu
Senior Staff Software Engineer at Meta | Systems & AI Infrastructure
- Role
- Senior Staff Software Engineer at Meta
- Location
- Hillsboro, OR, US
- LinkedIn followers
- 500 followers
About Bo Qiu
Senior Staff Software Engineer at Meta. Systems and Infrastructure Generalist with a track record of initiating 0-to-1 projects and shipping production-scale, high-availability services under tight timelines that few others can execute.• 10+ years of experience architecting, developing, and scaling backend systems, distributed infrastructure, and AI platforms.• End-to-end experience prototyping, developing, deploying, and optimizing massive-scale AI creation infrastructure — consistently delivering step-change improvements in latency, throughput, and reliability.• Proven ability to pivot across diverse technical domains, providing engineering leadership and technical direction for large-scale initiatives spanning GenAI, XR / Spatial Computing, and Social Platforms.• Some of the projects I have led include: VLM-powered Quality Evaluation Systems, 0-to-1 Prototyping Platform for AI Characters, High-Throughput Video/Audio Generation Services, and Product Growth for Meta Verified.Competencies: Systems Architecture, Distributed Systems, Generative AI Infrastructure, Vision-Language Models (VLMs), Platform Engineering, Engineering Leadership, 0-to-1 Product Development.Languages Frameworks: Python, C/C++, SQL, PyTorch, Hack, Thrift.
Experience
Senior Staff Software Engineer
Jul 2020 — Present
AI Infrastructure Tech Lead (2025 – Present)• Built foundational creation infrastructure for AI characters — enabling cross-platform, cross-program AI character deployment at scale.• Conceived and delivered a self-service AI prototyping platform under tight deadlines, reducing cross-functional support requests by 80%.• Architecting a VLM-powered quality evaluation and triaging system for 3D avatars.• Scaled generation services to >90% success rate at production traffic, achieving over 5x reduction in generation time.• Engineering leadership across 6+ organizations spanning GenAI, XR / Spatial Computing, and Social Platforms.AI Character Embodiments Tech Lead (2023 – 2024)• Designed and shipped the core AI Embodiment infrastructure powering Meta\'s celebrity AI characters — deployed across Messenger, Instagram, and WhatsApp.• Built internal creation tools and testbeds, achieving at least a 4x reduction in model turnaround time.Meta Verified Product Growth Tech Lead (2023)• Defined and drove execution on the product growth roadmap, including new entry points, re-engagement notifications, and social features, contributing to 48% of all Meta Verified subscriptions.Holograms & Codec Avatar Tech Lead (2021 – 2022)• Defined roadmap and drove execution on Codec Avatar uplink transport; created a Unity-based end-to-end hologram calling testbed integrated with Messenger infrastructure.• Initiated a university research collaboration on hologram and avatar quality metrics; co-authored \"Subjective and Objective Quality Assessment of Rendered Hologram Videos in Virtual Gaming Product Generalist (2019 – 2021)• Delivered multiple measurable wins: 10% engagement improvement via adaptive bitrate streaming, 20ms end-to-end latency reduction via doubled frame rate, and a scalable pixel quality measurement pipeline adopted as a topline metric.• Co-authored 2 journal papers on cloud gaming pixel quality.
Education
Purdue University
Ph.D., Mechanical Engineering
2008 — 2012
Purdue University
M.S., Physics
2006 — 2008
University of Science and Technology of China
B.S., Physics
2002 — 2006
Skills
- Electronics
- Linux
- Mechanical Engineering
- Ansys
- Fortran
- Solid State Physics
- Cfd
- Thermal
- Simulations
- Thermodynamics
- Parallel Computing
- Numerical Simulation
- Experimentation
- Matlab
- Physics
- Numerical Analysis
- C
- Nanotechnology
- Scientific Computing
- Heat Transfer
- Fluid Mechanics
- High Performance Computing
- Modeling
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