Brian Schulman
Technical founder and eng generalist with deep experience in AR, game engines, and applied ML
- Role
- Ai Engineer at Imposter Entertainment
- Location
- San Francisco, CA, US
- LinkedIn followers
- 500 followers
About Brian Schulman
Brian is a full stack engineer and repeat founder with over 15 years of experience building applications, games, and decentralized systems. His specialties are Unity game development, AR/VR, conversational AI agents, computer vision, rapid prototyping, and navigating ambiguity. Brian is comfortable anywhere from direct implementation to management.
Experience
Ai Engineer
Jan 2025 — Present · San Francisco, CA, US
Built state of the art conversational AI agents to act as characters for a game based on a well-known reality show. Created tooling and infra for evals, dataset generation, open weight model training, and inference at scale.• Implemented AI agent conversation system for characters with unprecedented grounding in game world and authored identity• Gave agents a broad suite of capabilities including introspection for re-evaluation of goals and feelings, agent to agent info sharing, automated memory compaction, resistance against user coercion, and the ability to leave a conversation when unhappy• Built eval framework to measure model, prompt, and training performance via a range of scoring methods from standard RegEx to LLM-as-judge• Created a conversation simulator leveraging the product\'s character engine to enable mass, parallel generation of distillation data for training usage (using Gemini 2.0 and Gemini 2.5 as teacher LLMs)• Trained open source transformer models via Axolotl on GPU instances via Runpod• Assembled and administered an experimentation roadmap to help drive fast, effective resolution of unknowns about things like model selection, training, inference strategies, hosting and infra, etc.• Collaborated on a GitOps-powered CI/CD pipeline for model iteration and inference hosting at scale on AWS using CodePipeline, Sagemaker, GitHub Actions, etc.• Built and maintained ASP.net API leveraged by the mobile client and tool ecosystem with flexible inference back-end support enabling use of anything from commodity inference providers such as OpenAI to intermediaries like OpenRouter to self-hosted open weight models• Created a suite of CLI tools in Python for headless testing of the API
Education
Kansai Gaidai University
Certification, International Studies
2005 — 2005
Binghamton University
Bachelor of Arts
2003 — 2007
Skills
- Actionscript
- Hudson
- Css
- Python
- Sql
- Virtual Reality
- Mobile Applications
- Jenkins
- Nginx
- Bash
- Game Design
- Software Build
- Php
- Mysql
- Mobile Games
- Java
- J2ee Application Development
- Mmo
- Quality Assurance
- Web Applications
- Video Games
- Mobile Devices
- Build Management
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