Bharath Kumar Velumani
3D Generalist / Environment Artist/ Visual Effects Artist
- Role
- Founder - Cg Generalist at Carve
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Bharath Kumar Velumani
Creative and technically driven 3D Generalist, Environment Artist, and VFX Artist with 5+ years of experience across games, cinematic pipelines, and real-time production. Specializing in world-building, shader development, and photorealistic asset creation using tools like Unreal Engine 5, Houdini, Maya, and Substance Suite.Skilled in Niagara particle systems, terrain generation (Gaea, World Machine), SpeedTree workflows, and integrating CG with live-action compositing using Nuke and After Effects. Proven success leading cross-functional teams and delivering high-fidelity environments and immersive visual storytelling for both film and interactive media.Currently expanding expertise in virtual production, real-time VFX, and pipeline automation using Python and Blueprints. Passionate about pushing the boundaries of digital art through technology and collaboration.
Experience
Founder - Cg Generalist
Feb 2018 — Present · Chennai, IN
Led end-to-end design and development of 3D environments, characters, and game-ready assets for multiple projects, including the title \"Hazard\".Optimized real-time and cinematic pipelines for asset production using Unreal Engine, Maya, and Substance Suite, resulting in faster iteration and improved render efficiency.Created storyboards, layouts, and concept art for commercials and animated shorts, enhancing previsualization and client communication.Directed VFX integration into live-action plates using Nuke and After Effects, ensuring seamless compositing and photorealistic output.Collaborated with modeling, animation, and lighting teams to maintain artistic consistency and technical accuracy across all production stages.Applied advanced texturing, look development, and shader creation techniques to achieve high-quality surfaces and cinematic fidelity.Designed large-scale virtual worlds, including terrain sculpting, foliage placement (SpeedTree), and environment rigging for real-time and offline rendering pipelines.
Education
SCI-Arc
Master of Science - MS, Fiction and entertainment
Anna University Chennai
Bachelor of Architecture - BArch, Architecture
2013 — 2018
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