İSmet Berke Çakır
Unreal Developer & Real-time Visual Effects Specialist @Digital Ambiance
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WORK HISTORY
Unreal Developer & Real-time Visual Effects Specialist @Digital Ambiance
Berkeley, CA, US
Developing real-time interactive immersive environments using Unreal Engine.Visualizing interactive installations using Unreal Engine cinematics/stills.Programming interactivity to visualize and create end product functionality.Shader and VFX (Niagara) development.
EDUCATION
Orta Doğu Teknik Üniversitesi / Middle East Technical University
Bachelor of Architecture - BArch
Orta Doğu Teknik Üniversitesi / Middle East Technical University
Master of Architecture - MArch, Mimarlık
Universitat Politècnica de València (UPV)
Bachelor of Architecture - BArch, Architecture
ABOUT İSMET BERKE ÇAKIR
My porfolio: https://berkecakir.devExperienced Generalist Game Developer with over 6 years of Unity & Unreal development expertise with a strong background in design. Took part in Immersive art installations with Projection mapped real-time content from Unreal and 50+ game development cycles.Adept at software design, taking projects from concept to completion, maintenance and rapid prototyping. Proficient in design, agile development and effective collaboration with fellow designers and artists. Experienced in clean and concise code practices, technical documentation, QA, design patterns, SDK integrations, KPI analysis, Analytics integration, UI design and performance optimization.I’m a dedicated game developer with a strong background in architectural design. My journey has been driven by a deep passion for creating immersive interactive experiences.Throughout my journey, I’ve contributed significantly to game development, working with startups Flowtart Studios and Diger AS, where I played key roles in the development of over 40 prototypes. Additionally, I’ve been instrumental in maintaining the highly successful game “City Fighter vs Street Gang,” with over 10M downloads on Play Store and 250k+ ratings on the App Store.As a programmer, I excel in agile development environments, leveraging my design expertise for effective collaboration with fellow designers.My programming journey began in architecture, where I honed my skills in visual programming with tools like Grasshopper for 3D modeling. During my master’s studies, I discovered Unity and Unreal, which led me into the world of XR experiences and Visualization projects.In addition to game development, I’ve freelanced as an architect, specializing in 3D renderings and designing interiors and facades for 13 projects. This experience has not only enhanced my skills but also provided valuable insights into the challenges faced by designers in production environments.My unwavering passion lies in game development, and my goal is to create the next groundbreaking game that will leave a lasting mark on the industry. Let’s connect and explore how I can contribute to your team’s success.
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