Benjamin Haas

Benjamin Haas

▶ Develop and manage immersive creative projects: mobile apps, real estate tech, video games, and branded experiences. AI | Product/UX Design | Marketing | Mobile/Web Apps

Role
Lead Designer, Producer at Porsche Design Tower Miami
Location
New York, NY, US
LinkedIn followers
500 followers

About Benjamin Haas

KEY VALUE OFFERING: Leveraging a long track record as a Lead Designer and Software Developer, I build scalable, user-focused solutions that bridge interactive design, development, and innovation. My background includes developing digital experiences across videogames, mobile apps, real estate tech, branded platforms, and AI-powered tools. ANIMATION, DESIGN, & PROJECT MANAGEMENT:My projects have been a resounding success: launching the Porsche Design Tower app and crafting early game classics like Diablo and Throne of Darkness with a focus on innovation and end user interaction. With expertise across diverse industries, I created a customized time tracking and site geolocation app tailored for the construction industry, Field Crew, and collaborated with the esteemed Dallas Cowboys to create an intuitive app to be used during the NFL Draft. At Click Entertainment, I founded the company as an early leader in innovative mobile marketing with outreach across a domestic and global client base. As an entrepreneur, I secured contracts with esteemed companies such as Electronic Arts, Sierra, Mattel, and Vivendi Universal. CAREER HIGHLIGHTS: At Blizzard Entertainment, I led a team that successfully launched the iconic Diablo and Diablo 2 games. During my tenure at Click Entertainment, I spearheaded the design, production, and launch of Throne of Darkness, Mattel (Barbie), and Lotso (EA including noteworthy projects such as Barbie Super Sports and Throne of Darkness. At Grant Pilot, I created an AI-powered grant platform tailored to small businesses applying for NJEDA programs, ensuring 100% compliance and reduced time-to-application by 70%. At VIP Systems, I led branding, UX/UI, design initiatives for internal/external projects with launch of VoltiE, a new EV charging network. As Lead Designer for Porsche Design Tower Miami, I built a customized digital amenities platform tailored to luxury clientele. TECHNICAL TOOLKIT:Creative Software: Adobe Creative Suite, Figma, Sketch, XD, Procreate, Clip Studio Paint, Blender, Maya, 3ds MaxAI: Runway ML, Pika, ElevenLabs, Midjourney, ChatGPT, Stable Diffusion, D-ID, Notion AI, Tome, DescriptWeb & App Development: HTML, CSS, WordPress, Webflow, iOS SDK/Xcode, QuickBase Office & Business Software: Microsoft Office Suite, Google Workspace, QuickBooks, Salesforce, SharePointProject Management: Trello, Asana, Notion, Jira, Confluence, Slack, Zoom, Teams, Miro, Lucidchart LET’S CONNECT: I look forward to connecting with innovators, designers, and developers to build what’s next.

Experience

  1. Lead Designer, Producer

    Porsche Design Tower Miami

    Jul 2015 — Present · Miami, FL, US

    SCOPE: Designed, developed, and launched first-of-its-kind, customized building management and amenities platform for Porsche Design Tower, enabled for iOS and Android users, with residents able to interact with building services including robotic car elevator system to display luxury cars. Managed UI/UX, creative direction, and technical specifications, monitoring app functionality to deliver bug fixes and update digital amenities to ensure ongoing performance and user engagement. Designed and managed testing protocols for QA and UAT, collecting user feedback to enhance app functionality and design. KEY CONTRIBUTIONS: Built customized digital amenities platform tailored to Porsche Design Tower’s luxury clientele. Steered platform design, app development/oversight, user engagement, testing and user feedback, and experiential design. Monitored platform performance, supporting application with maintenance. Optimized user experience, updated versions, assessed technology stack, and coordinated with third-party vendors on external support and new features.

Education

  • Vancouver Film School

    Traditional and 3D Computer Animation

    1995 — 1995

  • New York University

    Tisch School of the Arts

    1994 — 1994

  • DigiPen Institute of Technology

    Certificate of Completion, Animation, Interactive Technology, Video Graphics and Special Effects

    1994 — 1995

  • University of California, Berkeley

    Project Management

    2014 — 2015

  • Ithaca College

    Communication and Media Studies

    1993 — 1994

Skills

  • 3d Studio Max
  • Microsoft Office
  • Sales
  • Strategy
  • Animation
  • Editing
  • Photoshop
  • Creative Writing
  • Mobile Applications
  • Game Design Documents
  • Entertainment
  • Game Development
  • Ipad
  • Game Design
  • Integrated Marketing
  • Research
  • Video Games
  • Mobile Devices
  • User Interface
  • Agile Methodologies
  • Management
  • Licensing
  • Creative Direction
  • English
  • Software Development
  • Product Development
  • Windows
  • Strategic Partnerships
  • Team Leadership
  • User Experience
  • Mobile Technology

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