Ben Moss
Design Director @Rebellion
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WORK HISTORY
Design Director @Rebellion
Oxford, GB
EDUCATION
The University of Edinburgh
Psychology BSc(Hons), Psychology, Computer Science, Forensic Medicine
SKILLS
ABOUT BEN MOSS
With over twenty years of industry experience, and having worked through a variety of direct hands on and leadership roles I have a strong understanding of the video game industry and game design principles. I\'ve been able to leverage my expertise in a range of design fields from 3Cs, combat and UX to vehicle handling and level design to innovate and deliver titles that are both commercially and critically successful.• Confidence and ability to lead a team effectively, ensuring key goals are met and that the team is excited about their work• Solid understanding of game design across the board enables considered, creative decisions to move projects forward• Flexible and willing to provide high level direction or dive in to the detail to assist in the implementation of key features• A passion for working as part of a creative team on evolving both existing and new IP• Thrives on challenge and finding ways to innovate at both the project and mechanic level to create new player experiencesTitles:• Sackboy: A Big Adventure - Lead Design• Crackdown 3 - Lead Design• Forza Horizon 2 - Lead Design• Xbox Fitness - Senior Design• Sonic & All-Stars Racing: Transformed - Senior Design• Icebreaker - Design Director• Backbreaker 2 - Design Director• Aliens vs Predator - Lead Design• Rogue Trooper - Additional Design• Star Wars: Battlefront - Additional Design• Call of Duty: World at War - Design• The Simpsons Game - Lead Design• Delta Force: Black Hawk Down - Lead Design• Starship Troopers - Level Design• Mace Griffin: Bounty Hunter - Level Design
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