Benjamin Hervé

Principal Technical Architect @Timi Studio Group

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Dec 2024 — Present

Principal Technical Architect @Timi Studio Group

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Multiple vertical slice-quality demos (Unreal Engine 5, PC), including open world single player and session-based asymmetric multiplayer.• Responsible for project health, performances. Strove for balance between proto-phase agility requirements and keeping the project clean and safe enough for future development, promoted UE blueprints good practices and gamefeature-based project setup.• Massively improved dev iteration times: 70-90% reduction in editor load time and time-to-PIE, halved the on-disk project size, halved the packaged game size and build/cook times.• Took over multiplayer backend systems ownership.

EDUCATION

1998 — 2001

Centrale Lyon

"Ingénieur" (Master)

SKILLS

Ps3Xbox 360PerforceGame DevelopmentVideo GamesGame ProgrammingUnreal Engine 3GameplayC++MultiplayerArtificial IntelligenceUnity3dC#MayaMmoGameplay ProgrammingMobile GamesCross-Platform DevelopmentSocial GamesOnline GamingUnreal EditorVisual StudioJiraComputer GamesUnreal 3ConsoleMultithreadingScriptingAnimation3d

ABOUT BENJAMIN HERVÉ

Generalist technical leader with 24 years of professional experience in games, half of which as lead programmer responsible for the whole tech on mid-scale projects. Notably built from scratch, shipped and maintained through live-ops two persistent multiplayer F2P games and a mobile MOBA. Hands-on production experience on both Unreal and Unity, in gameplay, AI, networking, UI, systems, optimizations, build & release pipelines, BI, backend.Easy to work with, pragmatic, strongly focused on building teams and processes that enhance efficiency and collaboration.

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