Benjamin L.
Senior Game Designer - Sprocket Games, previously Riot Games
- Role
- Senior Game Designer, Project Cosmos at Sprocket Games
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Benjamin L.
Senior gameplay content and systems designer experienced in multiplayer and Unreal Engine R&D. Track record of owning and shipping acclaimed features, updates, and game experiences to millions of players. Consistent design excellence across a wide variety of sub-disciplines, rapid prototyping and implementation skills in Unreal Engine, deep player empathy, and a dedication to building a nurturing and productive team culture on every project. Particular passion for repeatable cooperative multiplayer, including MMORPGs, ARPGs, and Survival Crafting. Skills: Design: Multiplayer Gameplay Mechanics + Systems Design and Implementation, Playtest Feedback Analysis, Proactive Problem Solving, Game Pacing and Player Progression Systems, Combat Ability Design, Enemy and Encounter Design, Design Goals, Design for Positive Group Dynamics, Design Documentation, Player Motivation Analysis Tools/Implementation: Blueprint Scripting, Unreal Engine 5, Rapid Prototyping and Iteration, Efficient Debugging, Performance + Readability Refactoring Soft Skills/Team Building: Constructive Feedback, Cross-Discipline Collaboration, Design Mentorship, Conflict Resolution, Growth Mindset, Playtesting Process
Experience
Senior Game Designer, Project Cosmos
Sep 2024 — Present · Seattle, WA, US
Drove design and implementation of repeatable, scalable gameplay content and emergent systems, primarily regarding the moment-to-moment and minute-to-minute loops. Owned features such as quests, enemies, encounters, and balance, implementing via Blueprint and other Unreal Engine systems. Collaborated with other disciplines to ensure sufficient polish, quality, and communication to derive quality feedback from both internal and external playtests. Consistently championed the player experience in owned designs in addition to feedback to others. Mentored other designers to realize visions in a way that enriched the product and player experience.
Education
New York University
BFA Recorded Music, Recorded Music
2009 — 2014
New York University
Bachelor of Fine Arts (BFA), Recorded Music
2009 — 2014
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