Ben Schofield

Principal Gameplay Engineer

Role
Principal Gameplay Engineer at Riot Games
Location
Seattle, WA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Ben Schofield

I love making games. I started when I was 11 years old, teaching myself how to program in GameMaker by reverse-engineering projects I found on the internet. When it came time to apply to colleges, I only considered schools with game programs, because I knew what I wanted to do.Since 2012, making games has been my career. As a full-stack engineer, I\'ve worked on pretty much everything, from UI to servers to tools, but my player-first mentality has kept my focus on gameplay. When I can\'t get enough gameplay programming in my day-to-day, I\'ve been known to spin off side projects. I\'m addicted to rapid prototyping and iterative design. Gameplay programming is about exploration and discovery, and it\'s hard for me to ignore my curiosity.The big difference from when I was making games as a kid is that now I collaborate with amazing teammates. I enjoy partnering closely across disciplines, and I\'m always looking for ways to leverage my specific skillset to creatively solve problems for the team. When design has been shorthanded, I\'ve devised systems for procedural content to improve our pipeline. One time, I led a team for a week to investigate Machine Learning as a solution to better predict player competence in solving solitaire puzzles (it was even harder than it sounds).It\'s hard to plan ahead in this industry, and that\'s okay with me. I\'ll be happy as long as I get to keep making games.

Experience

  1. Principal Gameplay Engineer

    Riot Games

    Jun 2025 — Present

    Working on gameplay for Teamfight Tactics

Education

  • DigiPen Institute of Technology

    Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science

    2008 — 2012

Skills

  • Javascript
  • Hlsl
  • Opengl
  • Gameplay Programming
  • Tortoise Svn
  • Glsl
  • C++
  • Game Engines
  • 3d
  • Level Design
  • Python
  • Game Design
  • C
  • Programming
  • Game Programming
  • Game Development
  • Directx
  • 3d Math
  • Actionscript
  • Video Games

Find verified contacts for anyone on LinkedIn

Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.

Free plan included · No credit card required

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Ben Schofield — Principal Gameplay Engineer at Riot Games in Seattle, WA, US | Unifers