Benjamin Goldman

Helix Studio Director @Ubisoft

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2013 — Present

Helix Studio Director @Ubisoft

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Montréal, QC, CA

In charge of the internal Ubisoft Montreal studio focused on producing graphics and cinematics by leveraging the power of our game engines- relying on our tools and pipeline team to empower our artists to let them create high quality graphics and cinematics (CG, in engine, high rez illustration, UI asset, gameplay capture.) in the most efficient way.responsabilities involve - defining and following department budgets and ressources- defining and following the department strategy - business developement- follow up on projects in production and helping the teams when needed- follow up on internal clients satisfactiondelivered content for most ubisoft studios like AC, Far Cry, R6, For honor, Watch dogs and others.

EDUCATION

1997 — 2001

University of Paris I: Panthéon-Sorbonne

Deug, Droit

SKILLS

Management DevelopmentMobile GamesRecruitingJeux VidéosCasual GamesGame Mechanics3dJouabilitéGame DesignGame DevelopmentMonétisationSelling SkillsCinematicsJeu Sur Appareil MobileManagementJeux OccasionnelsFilmGameplayComputer GamesJeu SocialSocial GamesLeadershipJeux InformatiquesStart-UpsVideo Games

ABOUT BENJAMIN GOLDMAN

Worked in creatives environments for more than 20 years, Managing organisation, budgets, teams, schedules and overall quality objectives in various industries as films, theater, video games.Working well under pressure, tight schedules and budget.Able to adapt very quickly to the objectives and constraints.Solution finder, team worker, focused on goal achievement.Expertise : films production, video game production (free to play as well), management.

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Benjamin Goldman — Helix Studio Director at Ubisoft in Montreal, QC, CA | Unifers