Benjamin Goldman
Helix Studio Director @Ubisoft
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WORK HISTORY
Helix Studio Director @Ubisoft
Montréal, QC, CA
In charge of the internal Ubisoft Montreal studio focused on producing graphics and cinematics by leveraging the power of our game engines- relying on our tools and pipeline team to empower our artists to let them create high quality graphics and cinematics (CG, in engine, high rez illustration, UI asset, gameplay capture.) in the most efficient way.responsabilities involve - defining and following department budgets and ressources- defining and following the department strategy - business developement- follow up on projects in production and helping the teams when needed- follow up on internal clients satisfactiondelivered content for most ubisoft studios like AC, Far Cry, R6, For honor, Watch dogs and others.
EDUCATION
University of Paris I: Panthéon-Sorbonne
Deug, Droit
SKILLS
ABOUT BENJAMIN GOLDMAN
Worked in creatives environments for more than 20 years, Managing organisation, budgets, teams, schedules and overall quality objectives in various industries as films, theater, video games.Working well under pressure, tight schedules and budget.Able to adapt very quickly to the objectives and constraints.Solution finder, team worker, focused on goal achievement.Expertise : films production, video game production (free to play as well), management.
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