Benjamin Arrouas
Senior Software Engineer @维塔士
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WORK HISTORY
Senior Software Engineer @维塔士
Virtuos is a leading game development company founded in 2004 and headquartered in Singapore. Operating in Asia (China, Vietnam, Japan, South Korea), Europe (France, Ireland, Ukraine) and North America (US, Canada), we\'re over professionals working full-time with our partners to achieve delivering games of the best quality. Having worked with 18 of the top 20 entertainment companies in the world, we\'re making games better, together.As a senior software engineer, I\'m currently working on an undisclosed project (stay tuned!)> Jan 2025 - July 2025 : Cyberpunk 2077 - patch 2.3Details undisclosed.In house engine, C++, redscript, PerforceTarget platform(s) worked on : PC > April 2024 - Dec 2024 : undisclosed projects.> Dec 2022 - Dec 2023 : RuneScape: DragonwildsAI systems and optimizations.Unreal Engine 5, C++, PerforceTarget platform(s) worked on : PC > May 2022 - Nov 2022 : Marvel\'s Avengers.Gameplay content creation mission. Combo patterns and networking for the two DLC bosses of \"No Rest for the Wicked\" and \"Cloning Labs\".In house engine, C++, in house script, Perforce, NeighborhoodTarget platform(s) worked on : PC, PS4 > May 2021 - May 2022 : undisclosed project.Engine performance measurement and optimization mission for game-specific issues.Unreal Engine 4, C++, PerforceTarget platform(s) worked on : PC
EDUCATION
Université de Bordeaux
Master's degree, Computer science
Institut d'Optique Graduate School
Engineering degree (Master's degree equivalent), Computer science, VR, AR, Optronics
Lycée Vauvenargues
Baccalauréat, Science
Lycée du Parc
Preparatory Class - PCSI, PC
ABOUT BENJAMIN ARROUAS
It\'s been almost 8 years I\'ve been in the videogame industry as a programmer. I did a bit of everything so far (gameplay, engine, UI, network.), and I can\'t wait for more :)I\'ve studied as an engineer in computer science and optronics, with a fierce passion for video games (making them and playing them!) as they\'re the perfect merge between art and technology. At the end of my cursus, I had a unique opportunity to delve into the game dev industry as a programmer, and that was a shot I couldn\'t miss.I\'ve started my career as a gameplay programmer at Wolcen Studio for 3 years, working on an indie game with ambitions. Now I\'ve been working at Virtuos for 4+ years on AA and titles. I\'m eager to discover and overcome new challenges!I\'ve got a strong hobby in arts, especially leaning towards storytelling : I like reading and writing sci-fi/fantasy texts, and watching movies while analyzing their scenarios. I also enjoy listening to pop/synth/disco music.
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