Ben Geisler
Game Developer
- Role
- Principal Engineer at E-Line Media
- Location
- Green Bay, WI, US
- LinkedIn followers
- 500 followers
About Ben Geisler
Over the last twenty five years, Ben Geisler has worked at more than five game development houses: Raven Software, Human Head Studios, Frozen Codebase, Lost Boys and Radical Entertainment. He has worked on more than six best selling games. He has also been involved with publisher relations at Vivendi Universal Games, THQ, Konami and Activision. His past credits include Soldier of Fortune 2, X-Men Legends, Jedi Knight 2, Quake 4, The Incredible Hulk: UD, Elements of Destruction, Burgertime World Tour, Prey 2, New World, Batman Arkham Origins, Prototype and more.Publications include book articles on Artificial Intelligence and papers in trade journals. Ben has a Master\'s of Science in Computer Science from the University of Wisconsin. He holds a PhD from Nova Southeastern where he created an aspect-oriented scripting language for UE4. His specialty in game programming involves anything gameplay and AI related but he has held roles in design and production.Outside of games, Ben is involved in applications development especially on iOS and Android. His coursework focused on artificial intelligence but also included a study of compilers and agile development. In his master\'s thesis he developed machine learning software which was integrated into Soldier of Fortune 2. He has taught computer science and game development courses at the college level at UWGB.
Experience
Principal Engineer
Apr 2023 — Present
Principal Engineer focusing on Never Alone 2 Gameplay. Unreal Engine 5, player systems, AI systems, interfacing with gameplay layers, animation subsystems and the engine. Mentoring and leading gameplay code using proven game architecture paradigms in C++ and blueprints.
Education
University of Wisconsin-Green Bay
Computer Science, Theater Arts
1993 — 1996
Nova Southeastern University
Doctor of Philosophy - PhD, Computer Science
University of Wisconsin-Madison
Bachelor's degree, Computer Science
1996 — 1999
University of Wisconsin-Madison
Masters, Computer Science
2000 — 2002
Skills
- Programming
- Video Game Production
- Game Design
- Artificial Intelligence
- Business Development
- Project Management
- Game Development
- Xbox 360
- Video Games
- Unity3d
- Online Gaming
- Level Design
- Perforce
- 3d
- Gameplay
- Game Programming
- Wii
- Animation
- Lua
- Scripting
- C++
- Ps3
- Computer Games
- Python
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