Benjamin Garney

Solving hard problems.

Role
Founder at The Engine Company
Location
Eugene, OR, US
LinkedIn followers
500 followers
General Business & ManagementView LinkedIn profile

About Benjamin Garney

Ben’s game credits include Marble Blast Ultra (750k+ units sold), Social City (Best Social Network Game \'10, 3M+ DAU), ZAP (now BitFighter), Blockland, Legions, Disney City Girl, Double Doodle, Where’s My Water 2 (Android port), EverWing (3M+ DAU) and Marble It Up!(Switch, PC, Apple Arcade). He co-wrote Video Game Optimization (2010), and co-authored several papers in the planetary robotics field. He has also done technical review for a number of other books as well as the foreword for C++ High Performance. Ben has spoken at Adobe MAX, FITC, GDC Online, Flash Gaming Summit, and the Game Developers Conference. Ben’s consulting clients include Adobe, Arcimoto, Axacore, BitFry, Collobos, Disney/Playdom, Dolby, EWI, Famous, Feeney Wireless/Novatel, Kabam, Kia, Lenovo, Moon Studios, Meta, Epyx/MGM, Riot Games, Roomlia, SCI, and Viacom.

Experience

  1. Founder

    The Engine Company

    Jan 2012 — Present · Eugene, OR, US

    TEC provides consulting services to companies ranging from startups to Fortune 500s in areas including streaming video infrastructure, mobile app and game development, highly scalable backends, prototyping, IoT, AR/VR, wearables and more. It also acts as an incubator for internal products.Ben founded The Engine Company in 2012 to build the Loom SDK, an open source framework for mobile, desktop, and IoT apps and games. Blackstorm Labs/Game Closure/PlayCo acquired the Loom SDK in 2017.

Education

  • Purdue University

    Computer Science

Skills

  • Game Engines
  • Gameplay
  • Computer Games
  • Cross-Platform Development
  • Casual Games
  • Hlsl
  • Direct3d
  • Game Programming
  • C
  • Programming
  • Scripting
  • Software Development
  • Unity3d
  • Start-Ups
  • Mobile Games
  • Game Design
  • Mobile Devices
  • Os X
  • Mac Os X
  • Opengl Es
  • Actionscript
  • Project Management
  • Directx
  • Javascript
  • Ios Development
  • Video Games
  • Subversion
  • Opengl
  • Gameplay Programming
  • Social Games
  • Ps3
  • Video Game Development
  • Mmo
  • Xbox 360
  • Online Gaming
  • Graphics
  • Mobile
  • Computer Graphics
  • Mobile Applications
  • Git

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Benjamin Garney — Founder at The Engine Company in Eugene, OR, US | Unifers