Ben Rubey
Head of 3D R&D at 3DCloud
- Role
- Head of 3d R & d at 3d Cloud
- Location
- Dayton, OH, US
- LinkedIn followers
- 500 followers
About Ben Rubey
I am a professional 3D Artist, Technical Artist and Team Lead working as the Head of 3D R&D at 3DCloud. I have a background in asset development for real time applications, specifically game engines such as Unity and Unreal. I have also developed and published content for AR, VR, Web, and Mobile applications. Early in my career I was hired as a Unity and iOS developer, where I was able to improve upon my foundational programming skills and gain enough experience to move into real time graphics and shader development. Over time I lead the development effort for a fully functional and custom real time lighting and rendering system to replace the default system in Unity, along with a number of other proprietary features and effects. My skills in both 3D and programming allowed me to move into a more automation focused role, specifically around the processing of 3D assets and materials. As the team grew in size I took on the role of Lead 3D and Technical Artist, and finally Head of 3D R&D. As my team continues to grow, I spend my time providing support and education to new and existing Artists and Tech Artists, doing R&D on new technologies, and helping to develop tools and content when the team is over loaded.
Experience
Head of 3d R & d
Mar 2021 — Present · Dayton, OH, US
Working with a growing team of talented 3D Artists and Technical Artists, we are responsible for everything related to 3D content that is submitted into 3D Cloud. We are responsible for the creation and improvement of 3D content that is ordered by clients for their respective applications powered by Marxent. This includes the processing and conversion of many different 3D formats, including CAD data, scan data, and photogrammetry outputs, into our internal specification and required file types. We also validate standard model quality and accuracy, and create all high quality real-time materials that go into 3D Cloud.Personally I am responsible for leading the 3D art and technical art teams through task management, documentation, and general 3D education or support. I also work with other managers to push new 3D pipeline developments, integrate new 3D workflow tools developed by our team, and ensure 3D content is delivered on time. I also do direct development on our 3D pipeline tools, real time shaders in BabylonJS and Unity, and 3D utilities that help reduce workload and optimize workflows.
Education
Bowling Green State University
Bachelor of Fine Arts (B.F.A.), Digital Art / 3D Imaging / Game Development
2010 — 2014
Skills
- 3d Modeling
- Maya
- Texturing
- Photoshop
- Video Games
- Zbrush
- Game Design
- 3d Rendering
- After Effects
- 3d Studio Max
- Web Design
- Dreamweaver
- Uv Mapping
- Concept Design
- Conceptual Art
- Texture Painting
- Mel
- C#
- Game Development
- Conceptual Modeling
- Unity3d
- Objective-C
- C++
- Opengl
- Opengl Shading Language (Glsl)
- Cg Lighting
- Unreal Engine 4
- Adobe Photoshop
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