Isabella Martinez Luna

Associate Artist @ Blizzard | Character Art Implementation, 3D Modeling

Role
Associate Artist - Character Art Implementation at Blizzard Entertainment
Location
Irvine, CA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Isabella Martinez Luna

As an Associate Artist at Blizzard Entertainment, I work alongside Character Supervisors to ship multiple seasons of Overwatch 2 in the Skins team. I oversee outsource assets and polish texture/model when needed, adjust skinning of character and weapon models to be production ready, and model/texture/implement weapon and character assets in game. I also revise and update assets to be in budget within production, troubleshoot asset bugs when needed, and help oversee 80+ Skins per season. I am passionate about storytelling, stylized artwork, films and games, and I have a Bachelor of Fine Arts (BFA) in Animation from the Academy of Art University. I have also completed a certificate in Animation, Interactive Technology, Video Graphics and Special Effects from Naska Digital. I have previously worked as a Junior 3D Artist at nWay Inc. and a 3D Character Artist at IGNITE Animation Studios, where I was responsible for hard surface character modeling, environment/props modeling, texture, lookdev, and lighting. I have won multiple awards and honors, such as the Runner Up for the Annual Spring Show of the Animation and Visual Effects School 2019, the Draft Selection 2019 - 3D Animation, and the Finalist -VFX for the Rookies. I have also published my work in The Rookies, Academy of Art University, and Claro Colombia. I am proficient in Autodesk Arnold, Texture Art, Digital Painting, and I speak English and Spanish.

Experience

  1. Associate Artist - Character Art Implementation

    Blizzard Entertainment

    Dec 2022 — Present · Irvine, CA, US

    Character Team - Asset Implementation Overwatch 2 • Work alongside Character Supervisors to ship multiple seasons of Overwatch 2 in the Skins team. • Oversee outsource assets and polish texture/model when needed. • Adjust skinning of character and weapon models to be production ready • Work alongside riggers and concept artists to ensure the vision and quality of the assets is always top priority • Model/Texture/Implement weapon and character assets in game • Revise and update assets to be in budget within production • Troubleshoot asset bugs when needed • Oversee 80+ Skins per season

Education

  • Naska Digital

    Certificate, Animation, Interactive Technology, Video Graphics and Special Effects

    2013 — 2013

  • Warrior Art Camp

    Values and Colors Workshop with Kevin Scarborough

  • Santa Francisca Romana

    High School

    2003 — 2015

  • Gnomon

    Character Creation in Games Course, Game and Interactive Media Design

  • Academy of Art University

    Bachelor of Fine Arts (BFA), Animation (3D modeling emphasis)

    2015 — 2019

  • Digital Painting Course with Zac Retz

    Digital Painting

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Isabella Martinez Luna — Associate Artist - Character Art Implementation at Blizzard Entertainment in Irvine, CA, US | Unifers