Brendon Beardsley
Product Developer - Wearables
- Role
- Mechanical Engineer at Meta
- Location
- Redmond, WA, US
- LinkedIn followers
- 500 followers
About Brendon Beardsley
Product development engineer focused on designing functional interfaces between electronic components and garments/accessories. Strong experience in both product and R&D environments. Past work includes researching and developing sensors for capacitive sensing, haptic coupling, and gesture recognition via machine learning. Extensive experience working in fast paced environments, driving consensus decisions in cross functional teams with contributors of all backgrounds. Internally motivated and intellectually curious individual who has history of taking the initiative to quickly learn and develop new skills, as well as seeking out and completing challenging projects. Has a natural talent for working with people.Strong background in additive manufacturing, composites, drone fabrication, and drone piloting. Widely varying interests which include but are not limited to - photography, UAV development, novel additive manufacturing techniques, organ/cartilage/skin synthesis and printing, and additive manufacturing for housing. Knowledgeable in many different computer programs including the Adobe Creative Suite as well as a host of CAD programs, specifically Solidworks, Magics by Materialise, and generative design in Fusion 360. Worked in numerous different capacities, as the manager of a three person team within Microsoft\'s Advanced Prototyping Center. As a 3D printer operator for Google\'s Lego Labs, as the Product Development Engineer for Google\'s Project Jacquard. Most recently as a mechanical engineer on a small team of researchers working on AR/VR input devices at Meta. Separately worked as a composites technician with the latest in aramid and carbon fibers, this role was spurred on through the hobby of competitive radio controlled glider soaring.
Experience
Mechanical Engineer
Oct 2019 — Present · Redmond, WA, US
Mechanical Engineer working in Reality Labs Research. Focused on soft goods integration, developing solutions for the next generation of AR/VR technology. Responsibilities include owning mechanical design & mechanical BOM of critical components, developing tooling, fixturing, and manufacturing processes. Position through Concordis. Work closely with soft goods team and other cross functional teams. Simultaneously support various researchers in developing the mechanical designs needed to carry out their individual experiments.
Education
University of Washington
Bachelor of Science (BS) Bachelor of Fine Arts BFA, Biology (General), Photo-media (Fine Art Photography)
2010 — 2015
Skills
- Powerpoint
- Ptc Creo
- Adobe Creative Suite
- Computer-Aided Design (Cad)
- Cross Functional Team Building
- Product Development
- Product Design
- Workflow Management
- Photography
- Rapid Prototyping
- Photoshop
- Engineering
- Mobile Devices
- Marketing
- Microsoft Office
- 3d Printing
- Solidworks
- Cad
- 3d Prototyping
- User-Centered Design
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