Barry Huang
Technical Artist @Transfr
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WORK HISTORY
Technical Artist @Transfr
New York, NY, US
Developing projects for Android VR platforms for Meta Quest 2- Working with the Art Director to establish Art Production Pipeline- Assemble scene environment and set up lighting, including light baking- Shader production and graphic rendering with HLSL and C#- Creating Particle effects and VFX with C#- VR build Performance Optimization with profiling tools and Oculus metrics tools- Collaborating with the Programming team and Design team as the representative of the Art team- Git and P4 source control director and gatekeeper for the Art department- Supervise work quality and provide technical guidance for all offshore developers- Fixing and modifying assets received from outsourcers
EDUCATION
Vancouver Film School
Game Design
Capilano University
3D animation for Film & Games
ABOUT BARRY HUANG
Technical Artist with Strong 3D skills and 8 years of experience in the game Industry…
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