Aurélien Larue

Principal Level Designer @Torn Banner Studios

Toronto, ON, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2025 — Present

Principal Level Designer @Torn Banner Studios

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Toronto, ON, CA

Unannounced project

EDUCATION

2006 — 2008

ISART Digital

Master, Game Design

2002 — 2006

École nationale supérieure d'architecture Paris-Val de Seine

License, Architecture

SKILLS

VirtoolsVideo GamesGame DesignMicrosoft Office3d Studio MaxUnreal EditorDreamweaverPhotoshopSketchupTortoise SvnJiraUnreal Engine 3ArchitectureXbox 360PerforceLevel DesignGame MechanicsGameplayGame DevelopmentHtml/XmlCryengineLuaScripting

ABOUT AURÉLIEN LARUE

I have been working as a Game and Level Designer since 2008. Before that, I have studied both Architecture and Game Design, two fields that are very useful to me when designing levels.What I value the most in Level design is the capability to immerse players in a virtual world in a way that allows them to live an unique experience in a rich environment that emphasizes gameplay and narration.I am proficient with all aspects of level design, linear levels, open worlds, combat arenas, puzzles, stunts, hidden locations, mission scripting, to name a few.My different positions throughout the years helped me to become multi-tasked and versatile in many fields like game design, 3D block building and some scripting among other things. I can also manage a task force and I get along well with all other teams.In my past professional and personal experience, I\'ve had the opportunity to lead and train people, so I\'m ready to take on a lead position and/or train others.Design & Editors- Design methods (block design, gameplay loops, flowcharts, level and game design documents…)- Unreal Engine 5 (including Blueprints, UMG, Sequencer )- Unreal Engine 4 (including Blueprints, UMG, Sequencer )- UDK (including Kismet and Matinee)- Dunia/Disrupt Editor (Ubisoft\'s in-house version of the CryEngine, including Domino)- Unity 2D Graphics- Photoshop 3D Graphics- SketchUp - 3D Studio Max Scripting- Blueprint (Unreal Engine 4 and 5)- Javascript, LUA - HTML, XML, CSS Other Tools- Office suites (MS Office, Open Office, OneNote, Confluence, Google suite, Miro)- Source control and project management tools (JIRA, Perforce, Favro, Trac, SVN, Mantis.)- Cloud analytics software (Cluvio, Redash) Languages- English - Fluent- French - Native speaker- German - Basic conversational ability- Spanish - Learning

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