Aurelien H.
Senior Lighting Artist @Digital Domain
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WORK HISTORY
Senior Lighting Artist @Digital Domain
Montréal, CA
Creature and Env Lighting in Houdini-Solaris.
EDUCATION
EMCI, Angoulême
Certificat consulaire aux métiers de l'infographie 3D
St Joseph Lorraine
Baccalauréat arts appliqués, Design et arts appliqués
Studio M, Montpellier
Certificat professionnel superieur, Image de synthese / 3D
SKILLS
ABOUT AURELIEN H.
Senior lighting and compositing artist living in Montreal with a permanent residency. I consider myself a creative, dedicated and reliable person, always keen to help and learn, looking for a challenge and to collaborate with talented people.Since I moved to Montreal in 2021, I worked as a VFX senior lighting artist in Houdini/Solaris on creatures and digital doubles at Digital Domain, and at Rodeo FX, on numerous movies and tv shows. Making Katana and Nuke templates, for master shots and key shots. I also worked on a couple of animation projects in lighting and compositing, at Reel FX on a series, and more recently at Squeeze Studio on an action/horror short film.I started my career in CG back in 2005 as a Generalist artist on commercials and music videos for a couple of years, then during seven years I worked on six animation feature films in environment modeling, character shading, lighting and compositing, mainly at illumination in Paris. Then after, I went back to commercials and a VFX project during a couple of years as a Generalist artist.In 2015, I left Paris for Glasgow (UK), to work at Axis Studios during 6 years on over 20 full CG game trailers and other projects. I started as environment artist in modeling and shading, then a few months in lighting and compositing, to quickly become lead in assets, and lead lighting/compositing. I also worked as associate CG supervisor, during that time I started to refine the lighting workflow and optimization, solving technical problems, supporting the lead artists. Later, I joined the Lookdev department, where I created lighting and compositing master shots, established the templates, created Houdini digital assets (hda/otl) tools, solving technical issues and optimizing the shows.
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