Aurelie Bosc
Ux Production Manager Game as a Service @Ubisoft
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WORK HISTORY
Ux Production Manager Game as a Service @Ubisoft
Montréal, CA
Working as UX Production Manager, supervising 3 UX Team Leads and working with 25 UX Designers/UX Writers, to ensure live game UX deliverables through best production practices.Production management- Evaluate departmental efficiency based on criteria such as risk management, cross-team collaboration, organizational agility, hard skills competency, use of technology, and the quality, timeliness, and budget adherence of deliverables- Help set out the project scope and deliverables by estimating workload and/or resource requirements to attain the objectives- Organize and coordinate the various activities and resources required in the production process - Ensure that the teams have the technical support they require to ensure effective output- Drive Change Management around Interative & Incremental, Collaborative, Objective & Transparent pillars- Approve or get approval for the work carried out by team members at the end of each phase (iterative process)- Communicate effectively with team members to ensure they are aware of current projects, the advancement of the work and project directions (top-down) and inform supervisors of relevant information on the work team (bottom-up)-Ensure proper deliverables quality (priorities, assignments, milestones, product consistency)Content- Understand the game vision so has to be able to effectively intervene when setting out the scope- Share ideas that could enhance the quality of the game with Content DirectionPeople Management- Manage UX Team Leads- Ensure work team mobilization by regularly gauging team moral, finding the root causes of any issues and implementing relevant solutions- Coach employees in their work to foster their development in their current positions or careers- Carry out and/or validate performance assessments and work team objectives- Identify and manage underperformance and/or conflicts- Help determine team development activities and initiatives to meet the individual needs of team members
EDUCATION
France jobs and careers
DPEA, Design mobilier
HEC Montréal
UBISOFT MANAGER TRAINING PROGRAM
Lycée polyvalent de Villefranche de rouergue
BAC Scientifique
Lycée Léonard de Vinci
BTS, ACI Assistant en création industrielle
Korea Advanced Institute of Science and Technology
Master's Degree, Industrial design
Université de Technologie de Compiègne (UTC)
Master's Degree, Product Design & Innovation
SKILLS
ABOUT AURELIE BOSC
Aurelie started her career as an industrial designer who has always considered product and interface design as a whole. No matter the device or platform she always focus on delivering the best user experience that will match the client and users needs. Involved in every step of the design phases including brainstorming, concept definition, wireframing, writing functional specs and communicating concepts to clients, she is also able to supervise a design team and provide guidance and direction. She brings a strategic and detail-oriented approach to coordinating complex workflows, optimizing resources, and ensuring timely delivery of high-quality outputs. Her role involves cross-functional collaboration, problem-solving, and maintaining operational excellence in fast-paced environments. Since then she demonstrates her systems thinking and core skills across a variety of client categories such as media companies, operators, media producers and broadcasters and she is proud to count Ubisoft, Stingray, LeapFrog, Cineplex, Telus, Orange, France Television, AMC, and Disney Group as past and ongoing collaborators. Aurélie is known for her reliability, adaptability, and commitment to continuous improvement, making her a valuable asset to any production team.
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