Aubrey Hodges
.
- Role
- Audio Director at Ascendant Studios
- Location
- Martinsville, OH, US
- LinkedIn followers
- 500 followers
About Aubrey Hodges
Composer and Sound Designer Aubrey Hodges has been crafting audio and music for video games and television since 1990 and began his professional audio career in 1985. Hodges is credited as among the very first to use MIDI in a video game, the first to use sound effects in an online game and among the first to use General Midi in a video game.In 1990 Hodges accepted a position with Sierra-On-Line and worked on such classic series as Kings Quest, Space Quest, Quest for Glory, Conquest of the Longbow and Leisure Suit Larry. In search of a new challenge, Hodges accepted a position at Midway (San Diego) in 1993 to pursue console and arcade development where he served as Manager of Music Development for over a decade. During his tenure at Midway he had the pleasure of working on such popular series as Doom, Quake, NFL Blitz, Ready 2 Rumble, Defender, and many more.Hodges continued to challenge himself in accepting a position as Audio Director for EA Tiburon in April 2003. While at EA he managed the audio development on some of the most popular series of video games in the industry such as Madden NFL Football, NCAA Football, Nascar – Total Team Control, NFL Street, Arena Football, and Superman Returns.In 2008, Hodges began composing for iOS games starting with Fieldrunners for Subatomic Studios. The game was a hit and Aubrey attracted the attention of iPhone developer Backflip Studios. After developing many hit games with Backflip Studios such as Ragdoll Blaster 2, Army of Darkness Defense, and the massively popular Dragonvale, Aubrey transitioned back into the world of developing audio for games for PC and console in 2018 when he became the Studio Audio Director at Splash Damage in Bromley, UK. While at Splash Damage, Aubrey contributed to such projects as Gears of War Tactics, Outcasters, Halo Master Chief Collection and Gears of War 5.In 2021 Aubrey became the Studio Audio Director at Ascendant Studios and created the music and sound design for \"Immortals of Aveum\". Aubrey is presently working on the studios latest projects. Mr. Hodges’s music and sound design is heard in video games all over the world with a combined total of over 250 games totaling over 136 million units shipped since he began his career.
Experience
Audio Director
Jun 2021 — Present
Audio Director and Senior Composer responsible for the audio vision anddevelopment for Immortals of Aveum by Ascendant Studios. This was a large using Wwise and Unreal and was released in August 2023. I was responsiblefor the oversight and planning for staff, budget, technical implementation and allproject audio content. Audio was delivered on schedule and at the highestquality.
Skills
- Ps3
- Mmo
- Xbox 360
- Xbox
- Video Games
- Casual Games
- Ios Design
- Wwise
- Unreal Engine 3
- Sound Design
- Game Design
- Game Development
- Perforce
- Unreal Editor
- Computer Games
- Sound
- Gameplay
- Wii
- Social Games
- Mobile Games
- Level Design
- Unity3d
- Game Mechanics
- Unreal Engine
- Cakewalk Sonar
- Music
- Music Composition
- Audio Post Production
- Audio Recording
- Audio Engineering
- Audio Editing
- Agile & Waterfall Methodologies
- Agile Project Management
- Budgeting
- Budget Management
- Pro Tools
- Logic Pro
- Microsoft Office
- Management
- Casting
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