Adam McEwen

Principal Animator @Cloud Imperium Games

Stockport, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2021 — Present

Principal Animator @Cloud Imperium Games

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EDUCATION

2004 — 2005

Stockport College

Foundation degree, Design and Visual Communications

1997 — 2002

Hazel Grove High School

GCSE

2004 — 2007

Ravensbourne University London

BA, Moving image design

SKILLS

CompositingPs3Motion CaptureVisual EffectsTraditional Animation3d Studio MaxMayaComputer AnimationTexturingFacial AnimationMotion GraphicsCinematicsCharacter RiggingComputer GamesCharacter Animation3dAnimationComputer Graphics

ABOUT ADAM MCEWEN

I have over a decade of industry experience as an animator shipping 4 titles, 2 of which as lead animator.As lead / principal I have been responsible for:Providing estimates for production planningCoordinating, delegating and tracking the teams work to ensure deadlines are metReviewing, feeding back and signing off on all workReacting to feedback from the Art Director, Game Director and wider teamIdentification, evaluation and integration of relevant 3rd party hardware and software into the development pipelineDevelopment from scratch of a smooth mocap pipeline from capture to final asset game integrationIdentification and resolution of development bottlenecksWorking together with character artists and riggers to help them create animation friendly rigsWorking with scriptwriters, designing tools for them to write for Maya to allow the animation team to work quicker and more efficientlyWorking with programmers so that they can expose useful information from the game engine for us to use in the animation system.As senior I have been responsible for:Using Maya to produce animation that demonstrates good understanding of animation principles and mechanics of motionUsing state machine software such as Nexus (Sony in house software) and Morpheme (3rd party software from Natural Motion) to build robust character animation logic systems from the ground up, with a goal of achieving responsive gameplay balanced with realistic and natural motionWorking on character, vehicle and environmental animationEditing, cleaning and enhancing mocap data and integrating into game

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Adam McEwen — Principal Animator at Cloud Imperium Games in Stockport, GB | Unifers