Ashwin Shanker G

Game Developer | Gameplay & Multiplayer Engineer | Unity | C# | UI/UX | XR | PS5 | Xbox

Role
Consultant R & d at Psypher Interactive
Location
Bengaluru, KA, IN
LinkedIn followers
500 followers
Research & DevelopmentView LinkedIn profile

About Ashwin Shanker G

With 12+ years of experience in game development, I’ve contributed to 65+ shipped mobile games spanning puzzle, RPG shooters, 3D simulations, racing, card, and Gen-AI applications.My core expertise lies in gameplay programming, where I focus on: • Designing and refining gameplay mechanics • Optimizing performance and build size • Building strong 3C systems (character movement, camera systems with Cinemachine, and input handling)On the multiplayer side, I’ve led real-time and turn-based system design using Photon, SmartFox and Custom Client-Server architecture, building secure, scalable client–server architectures for high-concurrency casual and real-money platforms.I’ve also built extensive designer tools for: • Gameplay scripting • Balancing systems • Rapid content iteration and live tuningTechnically, I’m highly hands-on with C# and experienced in cross-language debugging (Objective-C, C, C++, Java), including troubleshooting third-party plugins and SDK integrations. I’ve also integrated AI/LLM tools directly into Unity to build AI-powered gameplay features for Gen-AI titles.Beyond games, I’ve contributed to VFX-driven music video projects such as King Ghost and Heart Awakes, blending real-time visuals with interactive systems.I have experience developing and deploying on PlayStation 5 using the PS5 devkit along with hands-on experience in Xbox builds and cross-platform pipelines, working directly with platform SDKs, hardware debugging tools, and console-specific build pipelines.I’m passionate about combining technical depth with creative problem-solving to build innovative, performant, and visually compelling experiences across mobile, PC, XR, and consoles.Skills & ToolsGame Engines • Unity (12+ years) • Unreal Engine 4/5 (2+ years)Multiplayer • Photon, SmartFox • Custom multiplayer systems • gRPCProgramming • C#(12+ years) • Java (11+ years) • C++(~3 years) • Python / JavaScript / TypeScript (working knowledge)AI & Cloud • Gen-AI SDKs • Firebase, AWS, Google Cloud,Supabase • Cloud Functions, Game AI systemsFrameworks • Zenject (DI) • UniTask • MVC / Reactive patterns • DOTween, PrimeTweenTools & Systems • In-house tools • AR/XR integration • Payments, Analytics & Ad SDKsPlatforms • iOS, Android, WebGL • PC, Console (PS5, Xbox)Dev Tools • Git, Jenkins, Jira, TrelloSoft Skills • Leadership • Client collaboration • Technical problem solving • Agile workflows

Experience

  1. Consultant R & d

    Psypher Interactive

    Jan 2020 — Present · Bengaluru, IN

    Multiplayer Racing Game Development & Console Porting: Currently building core multiplayer systems for Cosmic Race, a PC/Console racing game, including gameplay mechanics, UI frameworks, and advanced 3C programming (Character, Camera, Control) for smooth, engaging player experiences. Led the porting of the project to PlayStation 5, working with the PS5 devkit, platform SDKs, and console-specific build pipelines. Implemented dynamic camera systems, hardware-level debugging, and performance-driven optimisations for console constraints.• Client Engagement & Project Acquisition : Engage directly with clients to scope projects, negotiate workload and timelines, and secure new projects by aligning technical capabilities with client needs.• Multiplayer Game Architecture & Security : Led R&D and architecture for multiplayer mobile games (real-time and turn-based), such as card and sports games, with a focus on client-server communication, concurrency, and performance. Utilized Photon and SmartFox Server to design scalable, secure architectures for high-demand real-money gaming on platforms like Hike-Rush.• Designer Tools & Workflow Optimisation : Developed custom tools to streamline game designers’ workflows, including automation for content scripting, game balancing, and asset management, accelerating project timelines and increasing efficiency across the pipeline.

Education

  • University of Wales, Cardiff

    Bachelor of Arts (B.A.), Digital Communication and Media/Multimedia

    2012 — 2015

  • Believers Church Residential School

    High School, Computer Science

    2003 — 2012

Skills

  • Android
  • Maya
  • Game Design
  • Game Programming
  • C#
  • Ios
  • Programming
  • Objective-C
  • Unreal Engine
  • Object Oriented Design
  • Unity3d
  • User Interface Design
  • Photoshop
  • Computer Games
  • Adobe Photoshop
  • Video Games
  • C++
  • Mobile Games
  • Mobile Game Development
  • Game Development

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Ashwin Shanker G — Consultant R & d at Psypher Interactive in Bengaluru, KA, IN | Unifers