Ashwin M

Senior 3D Designer at Spatio | XR Training, Real-Time Simulation & 3D Pipelines

Role
Lead 3d Artist at Spatio
Location
Chennai, TN, IN
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Ashwin M

I lead real-time 3D design and asset production for XR training and interactive simulation experiences, with a strong focus on performance, scalability, and engine-ready delivery.As a 3D Lead Designer, I manage end-to-end 3D pipelines across VR, AR, and real-time applications — from reference analysis and block-outs to optimized, production-ready assets deployed in Unity and Unreal Engine. My work emphasizes clean topology, efficient UVs, texture optimization, and consistent visual standards aligned with real-time constraints.I work primarily with Blender for modeling and optimization, Substance Painter for real-time PBR texturing, and ensure assets are fully validated for in-engine performance, lighting, and material behavior. I collaborate closely with XR developers, engineers, and instructional designers to translate real-world environments, equipment, and procedures into accurate, interactive 3D assets suitable for enterprise-scale deployment.Technical focus areas:• Real-time 3D asset pipelines for VR / AR / simulation• Blender-based modeling, optimization, and export workflows• Substance Painter for real-time PBR texture creation• Unity & Unreal Engine asset integration and validation• High-to-low workflows, LODs, texel density, and draw-call optimization• Pipeline standards, asset QA, and performance benchmarking• Mentoring artists and improving production efficiencyI enjoy working on XR programs that move beyond prototypes and require robust, scalable pipelines capable of supporting large-scale and multi-site deployments.Open to conversations around real-time 3D workflows, XR asset pipelines, and performance-driven immersive experiences.

Experience

  1. Lead 3d Artist

    Spatio

    Feb 2026 — Present · Chennai, IN

    I lead real-time 3D design and asset production for XR training and interactive simulation experiences, with a strong focus on performance, scalability, and engine-ready delivery.As a 3D Lead Designer, I manage end-to-end 3D pipelines across VR, AR, and real-time applications — from reference analysis and block-outs to optimized, production-ready assets deployed in Unity and Unreal Engine. My work emphasizes clean topology, efficient UVs, texture optimization, and consistent visual standards aligned with real-time constraints.I work primarily with Blender for modeling and optimization, Substance Painter for real-time PBR texturing, and ensure assets are fully validated for in-engine performance, lighting, and material behavior. I collaborate closely with XR developers, engineers, and instructional designers to translate real-world environments, equipment, and procedures into accurate, interactive 3D assets suitable for enterprise-scale deployment.Technical focus areas:• Real-time 3D asset pipelines for VR / AR / simulation• Blender-based modeling, optimization, and export workflows• Substance Painter for real-time PBR texture creation• Unity & Unreal Engine asset integration and validation• High-to-low workflows, LODs, texel density, and draw-call optimization• Pipeline standards, asset QA, and performance benchmarking• Mentoring artists and improving production efficiencyI enjoy working on XR programs that move beyond prototypes and require robust, scalable pipelines capable of supporting large-scale and multi-site deployments.Open to conversations around real-time 3D workflows, XR asset pipelines, and performance-driven immersive experiences.

Education

  • Periyar University

    B.Voc, AR VR

  • Periyar University

    bachelor of vocational science in Argumented reality and Virtual reality, maya, adope softwares

    2019 — 2022

  • Periyar University

    Bachelor's degree, Augmented and Virtual Reality

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Ashwin M — Lead 3d Artist at Spatio in Chennai, TN, IN | Unifers