Ashton Jensen
Technical Artist @Sprung Studios - UX-UI Design
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WORK HISTORY
Technical Artist @Sprung Studios - UX-UI Design
Vancouver, BC, CA
EDUCATION
George Brown College
Advanced Diploma
SKILLS
ABOUT ASHTON JENSEN
I am a VAD Artist with multiple years of professional experience in creating immersive and realistic worlds for real-time virtual production. With a background as a Technical Artist, I have expertise in optimizing environments, developing tools in Unreal\'s Editor Blueprint UI/UX, and enhancing visual quality through simulating FX with Niagara in Unreal. I am always eager to learn new skills and improve my craft. I thrive in collaborative team environments, working alongside other artists and developers. I have experience in: Implementing blueprint pipeline workflow, geometry scripting, PCG, and more. Building editor scripting tools and UI using Editor Blueprints, Python, and C++ for Unreal Engine. Developing master material shaders that are reusable, optimized, and easy to use. Designing custom VFX with Unreal Engine\'s Niagara Particle System. Producing cinematic scenes with ray tracing/path tracing techniques. Generating PBR materials and optimizing textures for realism and performance. Modelling environmental 3D assets and props. Rigging & weight painting in Maya for characters and props for Unreal Engine. List of skillsets: Technical Skills: Unreal Engine Blueprints C++ for Unreal Engine Plugins UI UX Editor Blueprint for Unreal Engine Niagara FX Rigging & weight painting Houdini Python Perforce, Git (Version Control) Profiling & Optimizing Artistic Skills: Set Dressing/Level Building Layout/Blockout Maya, Blender (3D modelling tools) Substance Suite, Photoshop (Texture creation) Marmoset Gaea Soft Skills: Problem Solving Collaboration Communication
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