Arturo Alcibia
Rigging Developer @DNEG
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WORK HISTORY
Rigging Developer @DNEG
Vancouver, BC, CA
Developed a C++ Maya deformer based on the \"Mean Value Coordinates for Closed Triangular Meshes\" paper to drive low res cages for characters.Created a custom MPxContext tool for direct manipulation of rigs through mesh interaction in Maya.Built a procedural blendshape deformer in C++ with a custom MPxContext to control localized mesh deformation intensity.Created a deformer in UV space to project a mesh from a flattened area to a 3d mesh.Ported multiple Bifrost graphs to C++ to improve performance in character rigs.
ABOUT ARTURO ALCIBIA
Rigging Developer at DNEG
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