Arturo Alcibia

Rigging Developer @DNEG

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2022 — Present

Rigging Developer @DNEG

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Vancouver, BC, CA

Developed a C++ Maya deformer based on the \"Mean Value Coordinates for Closed Triangular Meshes\" paper to drive low res cages for characters.Created a custom MPxContext tool for direct manipulation of rigs through mesh interaction in Maya.Built a procedural blendshape deformer in C++ with a custom MPxContext to control localized mesh deformation intensity.Created a deformer in UV space to project a mesh from a flattened area to a 3d mesh.Ported multiple Bifrost graphs to C++ to improve performance in character rigs.

ABOUT ARTURO ALCIBIA

Rigging Developer at DNEG

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Arturo Alcibia — Rigging Developer at DNEG in Vancouver, BC, CA | Unifers