Nevil Thummar

Texturing and Lookdev Artist

Role
Texture and Lookdev Artist at Industrial Light & Magic
Location
Surat, GJ, IN
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Nevil Thummar

Hi, My name is Nevil. I create realistic texturing and lookdev for VFX and games, using software such as Maya, Arnold, ZBrush, Substance Painter, and Unreal Engine. I collaborate with other artists, designers, and programmers to ensure the quality and consistency of the game\'s visual style and performance.I have a strong passion and interest in both film and game art, which I developed through my education and previous work experiences. I hold an MA in Games Art and Design from the University of Hertfordshire, where I learned the principles and techniques of 3D modelling, texturing, look development, lighting, and rendering. I also worked as a Texturing and Lookdev Artist at Moving Picture Company, where I contributed to several award-winning animated short films and commercials, using tools such as Nuke, Mari, and Arnold. I have multiple honours and nominations for my work in 3D animation, including 24 FPS International Animation Awards and Chambal International Film.

Experience

  1. Texture and Lookdev Artist

    Industrial Light & Magic

    Nov 2025 — Present · Mumbai, IN

Education

  • Maya Academy of Advance Cinematics (MAAC)

    Diploma, 3D modeling and Texturing

    2015 — 2017

  • University of Hertfordshire

    MA GAMES ART AND DESIGN, Game art

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Nevil Thummar — Texture and Lookdev Artist at Industrial Light & Magic in Surat, GJ, IN | Unifers