Antoine Guimond

3d Technical Artist @Behaviour Interactive

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2022 — Present

3d Technical Artist @Behaviour Interactive

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Montréal, CA

Working on upcoming Dead by Daylight releases

EDUCATION

2016 — 2019

Cégep Édouard-Montpetit

Technique d'intégration multimédia

2019 — 2021

Université du Québec en Abitibi-Témiscamingue

Software Integration

ABOUT ANTOINE GUIMOND

He is a technical artist with nearly 5 years of experience. He is responsible for scoping out new features, verifying performance, optimisation and research, onboarding and shader development on Dead by Daylight. His previous experiences in indie productions led him to create tools, vfx, shaders and art production pipelines for different types of team compositions. He also currently teaches and mentors university students in tech art and 3D art fields. With his experience working as an invidual collaborator, or appart of larger team scenarios, he is known for his drive to improve understanding of technical topics in artists and about maintaining healthy habits and communication between different teams. His experience on DbD led him to work on console development, and with the support of the graphics team he maintained and created many graphical features and effects.

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Antoine Guimond — 3d Technical Artist at Behaviour Interactive in Montreal, QC, CA | Unifers