Antoine Guimond
3d Technical Artist @Behaviour Interactive
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WORK HISTORY
3d Technical Artist @Behaviour Interactive
Montréal, CA
Working on upcoming Dead by Daylight releases
EDUCATION
Cégep Édouard-Montpetit
Technique d'intégration multimédia
Université du Québec en Abitibi-Témiscamingue
Software Integration
ABOUT ANTOINE GUIMOND
He is a technical artist with nearly 5 years of experience. He is responsible for scoping out new features, verifying performance, optimisation and research, onboarding and shader development on Dead by Daylight. His previous experiences in indie productions led him to create tools, vfx, shaders and art production pipelines for different types of team compositions. He also currently teaches and mentors university students in tech art and 3D art fields. With his experience working as an invidual collaborator, or appart of larger team scenarios, he is known for his drive to improve understanding of technical topics in artists and about maintaining healthy habits and communication between different teams. His experience on DbD led him to work on console development, and with the support of the graphics team he maintained and created many graphical features and effects.
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