Anne Walsh
Product Manager in Video Games (ex-EA, Riot, CCP)
- Role
- Lead Product Manager at Dreamhaven
- Location
- Las Vegas, NV, US
- LinkedIn followers
- 500 followers
About Anne Walsh
Product and production leader with many years experience at studios and publishers like Dreamhaven, Zwift, Riot Games, EA, and CCP Games. Open to full time, fractional, or contract roles.• I operate at both strategic and execution levels depending on what’s needed: I can shape strategy and direction, then roll up my sleeves to help deliver.• I thoroughly enjoy working collaboratively with art, design, engineering, insights and leadership teams to take ideas from concept through to live features for players.• I bring a player first, get-shit-done approach that balances creative ambition with technical and business realities.I’ve led Product Management, UX, and Production across a variety of spaces for online games: Publishing and platform technologies Community, marketing and web presence Game UI, gameplay features and hero rosters Game engine tools, content pipelines, developer ecosystemsSome Career Highlights: • Leading the redesign of Zwift’s home experience, improving activity discovery and onboarding through a staged rollout that validated impact for both new and existing players.• Playing a key role in shaping VALORANT’s hero roster, contributing to a successful global launch reaching millions of players.• Leading the 0→1 redesign of EVEOnline.com, reimagining how CCP presented the depth and possibilities of its complex sandbox MMO to new audiences.
Experience
Lead Product Manager
Mar 2025 — Present · US
Product lead for publishing and player-facing platform experiences.• Own publishing player experience for out-of-game systems spanning social, community, progression and account experiences across multiple titles.• Partner with studio, publishing, and executive leadership to align player value with commercial and platform goals.• Act as product owner for core features and platform integrations, including third-party services.• Lead research, competitive analysis, and experimentation to inform prioritization and long-term strategy.• Establish clearer product practices and decision frameworks to improve alignment and execution across teams.Highlight: Identified an unmet competitive player need in Wildgate and led a cross-team effort to ship an out-of-game leaderboard on a tight post-launch timeline: https://leaderboards.playwildgate.com.
Education
Bournemouth University
Computer Science, computer Science
2006 — 2007
University College Cork
Computer Science
2003 — 2006
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