Anna Dickinson

Engineer @Inxile Entertainment

San Francisco, CA, US
MOBILE NUMBERS
+14•••••••21

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WORK HISTORY

Dec 2025 — Present

Engineer @Inxile Entertainment

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Implemented runtime, automated Niagara occlusion culling system (C++) which reduced realtime VFX costs by 30% to 50%• Analyzed and optimized a very large, very heavy game using both standard and novel techniques (Insights, SignificanceManager, custom systems)

EDUCATION

N/A

Rensselaer Polytechnic Institute

Bachelor’s Degree, Computer and Systems Engineering

N/A

Stanford University

Master’s Degree, Electrical Engineering (CS focus)

ABOUT ANNA DICKINSON

I\'m an experienced, Expert Tech Artist with an Engineering background. That means I\'m a highly skilled software developer (including C++), Unreal expert, optimization nerd, former chip designer (hardware), realtime graphics specialist, Houdini aficionado, and an accomplished CG artist in areas related to simulation and VFX. I have leadership experience, excellent communication skills, and am a creative thinker who can tackle all those difficult-to-define, cross-discipline problems which slip through the cracks.

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