Anna Dickinson
Engineer @Inxile Entertainment
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WORK HISTORY
Engineer @Inxile Entertainment
Implemented runtime, automated Niagara occlusion culling system (C++) which reduced realtime VFX costs by 30% to 50%• Analyzed and optimized a very large, very heavy game using both standard and novel techniques (Insights, SignificanceManager, custom systems)
EDUCATION
Rensselaer Polytechnic Institute
Bachelor’s Degree, Computer and Systems Engineering
Stanford University
Master’s Degree, Electrical Engineering (CS focus)
ABOUT ANNA DICKINSON
I\'m an experienced, Expert Tech Artist with an Engineering background. That means I\'m a highly skilled software developer (including C++), Unreal expert, optimization nerd, former chip designer (hardware), realtime graphics specialist, Houdini aficionado, and an accomplished CG artist in areas related to simulation and VFX. I have leadership experience, excellent communication skills, and am a creative thinker who can tackle all those difficult-to-define, cross-discipline problems which slip through the cracks.
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