Andy Grier
Audio Design @Supercell
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WORK HISTORY
Audio Design @Supercell
London, GB
EDUCATION
Abertay University
Bachelor of Arts (B.A.Hons), Computer Arts
SKILLS
ABOUT ANDY GRIER
Audio Professional with 20 years experience across 50 fully launched video game titles on console & mobile. Key franchises include Guitar Hero, Beatstar, Racedriver GRID, DiRT and Formula 1:I’ve been fortunate to hold a variety of diverse roles throughout my career, from hands-on asset creation to conceptualising audio visions that showcase the impact and benefits of audio to fully support every game team. I’ve been honoured to record some really awesome experiences, from the fastest cars and loudest crowds to talented actors and exceptional orchestras. Yet, I still find the same level of joy in capturing subtle, everyday sounds that bring authenticity to any game with a particular passion for crafting delightful UI audio.My organised production style and personable approach allows me to lead projects and teams effectively, whether solo or at scale. I\'m known for ensuring timely, high-quality deliveries with robust planning, while also being adaptable enough to work fast + scrappy when needed, helping small teams prototype quickly without excess overhead. I draw on many years of live performance as a musician and a passionate gamer to bring fresh and unique ideas to my work, infusing creative audio in ways that will deeply resonate with our players. I also like to put time and effort into fostering an inclusive workplace, advocating for expression, creativity and a range of diverse perspectives at every stage: • Sound design, editing and mixing• Audio direction and conceptualisation, inc. pre-viz and tech specs • Audio management and production inc. scheduling and presenting• Location recording inc. foley, vehicles and crowds• VO casting, direction, recording & localisation• Surround mixing 5.1/7.1 to loudness standards• Development and design of in-house tools• Middleware implementation skills• Cross platform development• Memory budgets, performance and codecs• Batch scripting and automation• Musical direction, composition, production and editing• Multi-instrumentalist, performer & band/orchestra leader• Music teacher and University lecturer• Highly motivated, enthusiastic and a little bit Scottish : • Cubase, Nuendo, ProTools, Audition, Sound Forge• WWise, Scream, Nitro, XACT, Mod Trackers• Unity, Git, Perforce, Sourcesafe, Basehead, Filemaker Pro• Photoshop, Premiere, AfterEffects, 3DSMax, Flash• G Suite, Office, JIRA, Monday, Confluence, Hansoft• Windows & Mac OS Platforms
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