Andrey Petrov

Principal Character Artist @Lucid Games Ltd

Liverpool, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2023 — Present

Principal Character Artist @Lucid Games Ltd

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Liverpool, GB

As a Principal Character Artist at Lucid Games, part of the LightSpeed Studios family, I work closely with the LightSpeed Los Angeles team on the Last Sentinel project.I’m responsible for the creation of some of the game’s main characters, ensuring they meet the highest standards in both artistic quality and technical execution. This includes the full character development pipeline: highpoly and lowpoly modeling, sculpting, retopology, texture baking, PBR texturing, material setup, and Unreal Engine integration.I collaborate closely with the Art Director, Lead Character Artist, and Technical Artists at LightSpeed LA to maintain and evolve the project’s visual style.Previously, I worked on an internal unannounced Lucid Games project, where I was responsible for the full character development process for main characters, as well as designing and implementing a character customization system in Unreal Engine.I also mentor other artists at Lucid Games and help guide the team’s workflows and quality benchmarks.

SKILLS

3d Studio MaxMayaSoftimageZbrushMudbox3d ModelingTexturingDigital Sculpting3d Rendering3d VisualizationUnreal Engine3dВидеоигрыРазработка ИгрPhotoshopКомпьютерная ГрафикаМоделирование

ABOUT ANDREY PETROV

Artstation: andrey_petrov.artstation.comPortfolio site: https://andrewpetrov.wixsite.com/portfolionewI am a Principal Character Artist with 18 years of experience in 3D field ingeneral and 9 years of experience in creating quality characters for games and animation.My qualifications:Ability to create high-quality characters, weapons, environmentelements and other assets for games and animation.Knowledge of a wide range of 3D programs and experience workingwith Unreal Engine, Unity, CryEngine and in-studio Engines.Ability to draw and paint using digital media.Strong understanding of composition, color theory, value, form,proportions, shape language, and silhouette.Ability to create, adapt, and iterate, within a variety of artistic styles.Strong knowledge of human/animal anatomy and proportions.Ability to write scripts to optimize and speed up the workflow.Ability to work in a team and communicate with other departmentsin order to achieve the best results.Comfortable receiving constructive criticism.Organized, Self-motivated and able to meet deadlines.

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Andrey Petrov — Principal Character Artist at Lucid Games Ltd in Liverpool, GB | Unifers