Andrew Liddle
Senior Vehicle Artist (External Development) @Dice
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WORK HISTORY
Senior Vehicle Artist (External Development) @Dice
EDUCATION
Teesside University
BA - Creative Visualisation, Computer graphics
SKILLS
ABOUT ANDREW LIDDLE
environment / vehicle artist with 21 years (!) of experience working in the games industry.• High and low polygon modelling and texturing (3ds Max, Photoshop, Substance {Painter, Unreal Engine, Blender, photogrammetry, LIDAR/ Point cloud data)• Multi-disciplined - Experience working as an environment artist and a vehicle artist.• Experience working on a wide variety of platforms - PSP, PS2, PS3, Xbox 360, Wii, PC, PS4, PS5, XBOX.• Lighting and post processing• Shader design (3ds Max, Mental Mill, Shader FX, Unreal Engine, Blender)• Knowledge of computer programming essentials and scripting (VisualBasic, C++, Pascal, Maxscript, Python)• Experience working with outsourcers and supervising remote workers.• Authoring technical documentation.• Pipeline development - Experience of working with tools engineers to develop new art tools and also authoring tools myself using Maxscript.
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