Andrew Baker

Senior Level Designer at Escape Velocity Entertainment

Role
Senior Level Designer at Escape Velocity Entertainment
Location
Orange County, CA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Andrew Baker

I\'m a lifetime professional artist and designer with a broad set of skills. I\'ve been working as a level designer for over fifteen years at multiple top notch game development studios where I\'ve gotten to see in the ins and outs of every aspect of game development firsthand, and I\'ve worked in narrative design as well. I have a keen eye for detail and excellent communication and writing abilities, and a love of game design.Specialties: Game level design, construction and scripting, utilizing various game engines and editors including Unreal 4 and Unreal 5, various Radiant editors (DoomEdit, CoDRadiant, Rage Tool Kit), Source (Hammer), Crytek, Bethesda Softworks Creation Kit, and Unity- Design, production, and optimization of video game levels- Pre-visualization, environmental research, design and construction of game environments- Narrative/mission design and writing- Concept art and illustration - Interactive, environmental, and physics puzzle design, construction, and difficulty balancing- Combat, enemy, and boss design- Design and implementation of in-game animated dialog sequences, full motion video and motion graphics- Optimization and QA for platforms including PC, Xbox, and PlayStation- Overall game asset management and technical art direction- Gameplay testing and feedback- Creating real-time 3D environments from real world locations using photo reference and blueprints/plans- Working with programmers, animators, and artists to coordinate the creation of new visual and game play assets.My online portfolio site is located at https://andrewdavidbaker.artstation.com/

Experience

  1. Senior Level Designer

    Escape Velocity Entertainment

    Jul 2022 — Present

Education

  • SUNY Broome Community College

    Associates, Literature

    1994 — 1996

  • Rochester Institute of Technology

    Illustration

    1996 — 1999

Skills

  • Game Development
  • Gameplay
  • Level Design
  • Video Games
  • Game Design
  • Unreal Engine 4
  • Xbox 360
  • Unreal Engine 3
  • Ps3
  • Texturing
  • Lighting
  • Wii
  • Multiplayer
  • Photoshop
  • Scripting
  • Animators
  • 3d Studio Max
  • Unreal Editor
  • Graphic Design
  • Illustration
  • Writing
  • Crytek
  • Lua
  • Perforce
  • Game Mechanics
  • Computer Games
  • 3d
  • Console
  • Unity3d

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