Andi Smithers
Senior Principal Software Engineer, Disney Parks, Experiences and Products @The Walt Disney Company
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WORK HISTORY
Senior Principal Software Engineer, Disney Parks, Experiences and Products @The Walt Disney Company
During my time at Disney Parks, I made significant contributions to HFR, Disney\'s UE4-based engine. I enabled parallel and synchronized rendering across multiple PCs for Cave Rendering systems, showcasing HFR\'s versatility. My involvement intersected with my work in DIMG.As a Principal Software Engineer for Smugglers Run, the Millennium Falcon ride, across Disneyland and Walt Disney World Resorts, I ensured rapid level reloads, optimized performance, and maintained ride stability. I achieved a remarkable milestone, enabling the attraction to run continuously for 96 hours without memory instability or performance issues.I successfully implemented multiple world rendering in UE4 for the Star Wars Galactic Cruiser project. This innovation allowed simultaneous rendering of the virtual hotel and the attraction without compromising the overall experience.Additionally, I contributed to the creation and implementation of a resort-based networked pub/sub messaging system. This system enhanced the guest experience, enabling low-risk discardable events and has been deployed successfully in our resorts.In the WDI R&D group, I led the development of an augmented reality visualization system that provided an immersive experience for both robots and guests. Guests gained insights into the robot\'s perception and interaction with visualized guests through headsets, while the robot\'s visual perspective was broadcasted onto wall panels, creating an innovative environment.Furthermore, as the Principal Architect for Hey Disney, I collaborated with Amazon to develop backend fleet services tools. These tools empowered Hey Disney to interact seamlessly with guest services and swiftly set up devices across multiple resort hotels. This partnership streamlined operations and enhanced our ability to provide exceptional services to guests.
EDUCATION
Bournemouth University
cg747, Computer Science
SKILLS
ABOUT ANDI SMITHERS
I started in the industry in late 80\'s worked alongside some amazing people and developers. Some of which are still also producing great titles.I have written, designed and lead over 10 published games, worked on or developed Rendering Engines, Audio Drivers or code for over 85 titles. I recently added a bilibiography to my c.v. on someones request.I participate as a PAC member for university of fullsail, something I am quite proud to help out with as it is one of the best schools for getting into this industry. Now has BSc and MSc programmes. I was named as inventor on 4 qualcomm patents and got knee deep in android native programming.More patents for Disney, some pending some in submission phase. IOS development expert now having created the architecture for Club Penguin Mobile and implementing systems.Still love writing code and feel even managing, you should really understand the codebase, just dont make yourself the critical path though.Specialties: Specialize in 3D rendering, low level optimization, hardware, Consoles and PC development. General game, Audio. Production pipelines. Android and IOS mobile development. CI and Build systems.
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