Anda D.
3D Artist | Character Artist | Real-Time 3D Pipelines | AI-powered Workflow
- Role
- Character Artist at Carbonated Inc.
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Anda D.
I’m a 3D Artist / Character Artist with 8+ years of experience building real-time 3D pipelines that balance high visual fidelity with performance at scale. Skilled in Unreal Engine and Unity, Metahuman integration, shader graph development, and look development, I design workflows that streamline production and enable teams to deliver interactive content efficiently. My foundation as a character artist gives me a strong eye for visual quality, while my technical expertise allows me to optimize pipelines, rendering systems, and cross-platform experiences. I’m especially interested in how AI-driven tools and procedural workflows can accelerate real-time content creation for industries beyond entertainment, including AR/VR, cloud platforms, and next-generation devices.
Experience
Character Artist
Aug 2025 — Present · Los Angeles, CA, US
Developed high-fidelity character models for a PvEvP mobile game, utilizing AI to enhance workflow efficiency. • Shading and rendering in O3DE game engine (previously Lumberyard)
Education
University of Utah
Bachelor’s Degree, Film and Media Arts
University of Utah
Master's degree, Entertainment Arts and Engineering
Skills
- Marvelous Designer
- Marmoset
- Zbrush
- Photoshop
- Uvlayout
- Film Production
- Arnold
- Nextgen
- Video Games
- Unreal Engine
- Video Game Production
- Machinima
- 3d Modeling
- Bodypaint 3d
- Game Development
- Substance Painter
- Xnormal
- Maya
- Mari
- Texturing
- Xyz Texturing
- Vray
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