Anda D.

3D Artist | Character Artist | Real-Time 3D Pipelines | AI-powered Workflow

Role
Character Artist at Carbonated Inc.
Location
Los Angeles, CA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Anda D.

I’m a 3D Artist / Character Artist with 8+ years of experience building real-time 3D pipelines that balance high visual fidelity with performance at scale. Skilled in Unreal Engine and Unity, Metahuman integration, shader graph development, and look development, I design workflows that streamline production and enable teams to deliver interactive content efficiently. My foundation as a character artist gives me a strong eye for visual quality, while my technical expertise allows me to optimize pipelines, rendering systems, and cross-platform experiences. I’m especially interested in how AI-driven tools and procedural workflows can accelerate real-time content creation for industries beyond entertainment, including AR/VR, cloud platforms, and next-generation devices.

Experience

  1. Character Artist

    Carbonated Inc.

    Aug 2025 — Present · Los Angeles, CA, US

    Developed high-fidelity character models for a PvEvP mobile game, utilizing AI to enhance workflow efficiency. • Shading and rendering in O3DE game engine (previously Lumberyard)

Education

  • University of Utah

    Bachelor’s Degree, Film and Media Arts

  • University of Utah

    Master's degree, Entertainment Arts and Engineering

Skills

  • Marvelous Designer
  • Marmoset
  • Zbrush
  • Photoshop
  • Uvlayout
  • Film Production
  • Arnold
  • Nextgen
  • Video Games
  • Unreal Engine
  • Video Game Production
  • Machinima
  • 3d Modeling
  • Bodypaint 3d
  • Game Development
  • Substance Painter
  • Xnormal
  • Maya
  • Mari
  • Texturing
  • Xyz Texturing
  • Vray

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Anda D. — Character Artist at Carbonated Inc. in Los Angeles, CA, US | Unifers