Amol Jagtap
Associate Art Director @PlaySimple Games
Signup · Get unlimited contacts
WORK HISTORY
Associate Art Director @PlaySimple Games
Bengaluru, IN
Led the visual direction for multiple projects, ensuring a consistent and creative art style. • Worked closely with design, production, and engineering teams to set and maintain art standards. • Managed the creation of art assets, coordinating with both in-house teams. • Guided art reviews, offering feedback to improve the overall visual quality. • Mentored and supported a team of artists, encouraging creativity and collaboration. • Helped plan and align art production schedules with project timelines. • Enhanced the user experience by refining visuals based on feedback and trends.
EDUCATION
J J school Of art . mumbai
AM(art master), Drawing & Painting
Abhinav Kala Mahavidyalaya
GD ARTS [fine art], Drawing and Painting
SKILLS
ABOUT AMOL JAGTAP
I’m an Associate Art Director with 15+ years in game development, focused on turning visual vision into production-ready reality.Most of my work sits at the uncomfortable middle: defining visual direction early, then making sure it survives real constraints timelines, team skill variance, tech limits, and live production pressure. I’ve worked on known IPs and multiple game styles, owning visual execution across game art, UI/UX, character design, and pre-production.I’m not just hands-on I’m process-driven. I’ve set up and refined 2D art and animation pipelines, planned production timelines, reviewed quality at scale, and coached artists to grow without breaking delivery. I care about consistency, clarity, and making sure the art actually serves gameplay and usability.I work closely with design, production, and tech to align creative intent with what’s realistically shippable. When trade-offs are needed, I make them deliberately not emotionally.I hold a Master’s degree in Drawing & Painting from Sir J. J. School of Art, which gives me strong fundamentals—but what matters more is applying those fundamentals in a modern, fast-moving game pipeline.I enjoy building visuals, but I’m more invested in building teams and systems that can deliver strong visuals repeatedly. not just once.
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.