Antonio Maiorano

Software Developer @Google

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2019 — Present

Software Developer @Google

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Montreal, QC, CA

As part of the Chrome Web Platform team, I work on Tint, a WebGPU Shader Language (WGSL) compiler (https://dawn.googlesource.com/tint/).Formerly worked on- SwiftShader, a high performance and compliant OpenGL and Vulkan driver that targets the CPU (https://swiftshader.googlesource.com/SwiftShader).

EDUCATION

1998 — 2002

Concordia University

Bachelors, Computer Science

SKILLS

C++MentoringF#Xbox 360Animation ProgrammingWiiSubversionXboxPerforceGame ProgrammingPs4Visual StudioGameplay ProgrammingPythonScrumIos DevelopmentConsoleXbox OneProgrammingPs3Unreal Engine 3GitGame DevelopmentFunctional ProgrammingGameplayStlJiraTechnical LeadershipVideo GamesGithub3d Studio MaxMayaComputer GamesUnity3dTortoise SvnC#Oop

ABOUT ANTONIO MAIORANO

I am a passionate developer who loves programming, with more than two decades of C++ experience, and a keen interest in programming languages in general, including Python, F#, and Rust. Professionally developing games since 2004, I am a generalist, having worked on gameplay systems, character and camera controls, animation, as well as systems-level work, including memory and performance tuning.I am a hobbyist developer, always working on a personal project. Most recently, I have been streaming the development of a Vectrex emulator on Twitch (archived to YouTube).Although most of my experience is in video games, I am interested in expanding my horizons in areas such as web and AI.

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Antonio Maiorano — Software Developer at Google in Montreal, QC, CA | Unifers