Ally Gould
Level Artist & Designer Internship @Small Indie Company
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WORK HISTORY
Level Artist & Designer Internship @Small Indie Company
Contributed to multiple maps from blockout to polish– Designed and dressed key POIs and narrative spaces in UE5– Was on track for full-time hire before project funding pause
EDUCATION
CGMA Master Academy
Master of Arts - MA
ABOUT ALLY GOULD
I\'ve graduated from the Computer Graphic Master Academy, where I am continuing to actively hone my abilities as a level & lighting artist. My focus lies in mastering software applications like Unreal, Substance, and photoshop. My career trajectory is geared towards specializing in level & lighting design, lighting art for the realms of both video games and film in the future. I have dedicated over 5 years to the daily testing of games across a variety of personal projects, coupled with 7+ years of experience in creating and fully designing levels and environments for these games. Game development is my true passion, and I thoroughly enjoy every aspect of the process. I am eager for the opportunity to expand my knowledge in the realm of gaming and game development, an area where I believe I can excel. Throughout my journey, I\'ve been involved in numerous personal projects, with my most recent endeavor being Minion Mail. I have consistently conducted rigorous testing on all the indie games currently in development within our team. As a game designer specializing in level design, my responsibilities encompass crafting intricate and immersive game environments that seamlessly integrate with gameplay mechanics and narrative elements. This involves conceptualizing and prototyping level layouts, balancing gameplay challenges, and ensuring a smooth player progression. I collaborate closely with artists to define visual styles and with programmers to implement interactive elements and game logic. Additionally, I conduct thorough playtesting sessions to gather feedback, iterate on designs, and optimize level flow and pacing. My goal is to deliver compelling and memorable player experiences through thoughtful level design that enhances immersion and supports the overall creative vision of the game. In my roles, I am also responsible for conducting comprehensive testing, meticulously tracking bugs, and identifying issues to refine game systems and enhance user engagement. I view these tasks as integral to the creative process. The idea of working at a game studio, where I can enhance my skills and expertise in professional game development, brings me immense excitement and sparks a deep enthusiasm within me. It would be a incredible opportunity for personal growth and learning in a field that I am truly passionate about.
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