Ali Asgarizadeh

Technical Artist @Ubisoft Blue Byte GmbH

Offenbach, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2022 — Present

Technical Artist @Ubisoft Blue Byte GmbH

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Mainz, DE

Created optimized real-time VFX for Rainbow Six Siege using internal tools and shaders- Collaborated with designers and programmers on UI integration and game features- Contributed to debugging and asset optimization for both UI and VFX pipelines

EDUCATION

N/A

Darmstadt University of Applied Sciences

Bachelor of Arts - BA, Expanded Realities

SKILLS

3dAnimation3d VisualizationAfter EffectsRenderingPhotoshopVisual EffectsMaxscriptLightwaveCompositingCorona RendererLightingPflowVray3d ModelingMental RayColor Correction3d Studio MaxMayaZbrushV-RayTexturingFume FxModo

ABOUT ALI ASGARIZADEH

Technical Artist at Ubisoft, with a strong technical foundation and a broad hands-on background across real-time VFX, 3D, and systems work.My strength lies in connecting visuals with underlying logic, using procedural and non-destructive approaches to build setups that stay flexible, readable, and robust.

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