Alexandre Zenga

Lead Level Designer @Rogue Factor

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Mar 2022 — Present

Lead Level Designer @Rogue Factor

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Montreal, QC, CA

EDUCATION

2007 — 2008

Campus Ubisoft

AEC, Video Game Level Design & Production

2007 — 2008

Campus Ubisoft

AEC, Video Game Level Design

SKILLS

Problem SolvingConception De JeuxGameplayGameMultiplayer DesignComputer GamesRègles De JeuVideo GamesMultiplayerGame MechanicsLevel DesignWiiPs3Xbox 360Critical ThinkingGame DesignPlaystation 3Conception Des Niveaux De JeuJeux InformatiquesJeux VidéosPcJouabilité

ABOUT ALEXANDRE ZENGA

I started my Game Designer career at the age of 16, working on a published pen and paper role playing game. After several years, I decided to make the jump into the video game industry and I received a solid training at Campus Ubisoft.I have worked on three published titles including two games, one of which was an MMORPG, and another title from a very popular superhero franchise- The Secret World (PC, MMORPG)- Spider-Man: Shattered Dimensions (All Platforms, Action)- Tomb-Raider: Underworld (All Platforms, Action/Platformer)Specialties: Mission/quest design, level design, boss encounters, gameplay mechanics, balancing, communication with team members and leads, works well under pressure, critical thinking and problem solving.

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Alexandre Zenga — Lead Level Designer at Rogue Factor in Montreal, QC, CA | Unifers