Alexandre Zenga
Lead Level Designer @Rogue Factor
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WORK HISTORY
Lead Level Designer @Rogue Factor
Montreal, QC, CA
EDUCATION
Campus Ubisoft
AEC, Video Game Level Design & Production
Campus Ubisoft
AEC, Video Game Level Design
SKILLS
ABOUT ALEXANDRE ZENGA
I started my Game Designer career at the age of 16, working on a published pen and paper role playing game. After several years, I decided to make the jump into the video game industry and I received a solid training at Campus Ubisoft.I have worked on three published titles including two games, one of which was an MMORPG, and another title from a very popular superhero franchise- The Secret World (PC, MMORPG)- Spider-Man: Shattered Dimensions (All Platforms, Action)- Tomb-Raider: Underworld (All Platforms, Action/Platformer)Specialties: Mission/quest design, level design, boss encounters, gameplay mechanics, balancing, communication with team members and leads, works well under pressure, critical thinking and problem solving.
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