Alexandre Lebertre

Technical Director @Supernova Games Studios

Milan, IT
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2021 — Present

Technical Director @Supernova Games Studios

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Milan, IT

EDUCATION

2003 — 2008

Politecnico di Milano

Physics Engeneer, Physics Engeneering

1998 — 2003

Liceo scientifico Francesco Severi

Bachelor of Science (BS), Mathematics and Computer Science

SKILLS

Game DevelopmentGccHtmlOracleUnreal EngineComputer Graphics DevelopmentModbus ProtocolLuaSoftware TechnologistWeb ApplicationsBullet PhysicsWindowsBlenderCompiler ValidationCEclipseUnityMacos DevelopmentAndroid DevelopmentSqlLinuxOpenglVisual StudioOgreFramework DevelopmentLinux DevelopmentC/C++JavaCMingwOpenclM-Bus ProtocolGame DesignerCssPhysic Simulations DevelopmentPerlVideo GamesEmbedded Environment DevelopmentWindows DevelopmentXml

ABOUT ALEXANDRE LEBERTRE

Systems engineer, project manager and developer on a variety of technical and creative projects and fields including video games, automation systems, and software certifications. Interested in physics real time simulations, computer graphics applications and 3D modelling.Started his career as Junior Consultant at T & TSystems and became a jsp based web applications developer, compiler validation expert in embedded and host environements and developer on C-Rocket project: a multi purpose, cross platform framework for low level and command line tools. As R&D Manager at T & TSystems started works on Black Engine project: a multi purpose, cross platform framework for creating high-quality games, applications, training simulations, 3D visualizations, digital films and animated entertainment. Founded, Polygon Madness Studio: an indipendent video games developer studio. Their first project is Castle Rumble for iOs and Android platforms. Started working at Milestone s.r.l. as 3D Graphics Programmer, moved soon to the R&D department. Later became Head of Technology and Lead Engine Programmer. As Head of Technology, analyzed the business requirements of all departments to determine their technology needs, overseeing all technology operations and evaluating them according to established goals. As Lead Engine Programmer directly managed Engine Programmers in their daily work to bring new low level platform support, performance improvements and tools for production.Moved to 505 Games, the distribution label of the Digital Bros group, as Assistant Global Technical Director, to work on a variety of technological features for group IPs, like Ghostrunner, Bloodstained and Journey To The Savage Planet.Started working in Supernova Games Studios as Technical Director, a company of the Digital Bros group, to build and create new highly engaging and tecnology rich gaming experience.

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Alexandre Lebertre — Technical Director at Supernova Games Studios in Milan, IT | Unifers