Alexander Villagran
Senior Lead Full-stack Developer & Project Manager of Igaming Development Team @Incredible Technologies
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WORK HISTORY
Senior Lead Full-stack Developer & Project Manager of Igaming Development Team @Incredible Technologies
Las Vegas, NV, US
Modernized and modified the Remote Gaming Server (RGS) to integrate with ODDSworks RGS platform. Upgraded the Phaser II implementation of the game engine into Phaser 3. Also integrated game design methodologies from Incredible Technologies Class 3 games, so that porting games would be easier. The new RGS and games are approved.
EDUCATION
University of California, Riverside
BS, Computer Science
National Education Center
Associates, Business Technology
SKILLS
ABOUT ALEXANDER VILLAGRAN
I have over 35 years experience in designing and developing software for arcade, consumer, PC/Macintosh Platforms, Internet and including 22 years developing casino gaming for slot manufacturers. I have proven expertise in embedded system development, computer architectures, compiler construction, and designing software for hardware. I have helped invent seven U.S. patents in Gaming, and I have been awarded a U.S. Patent. I am an effective leader with demonstrated ability to establish and develop high performing teams.TECHNICAL SKILLS: Languages: Skilled in C/C++, C#, Pascal, Java Applets, Java Servlets, JSP, ATG Dynamo, JavaScript, VBScript, VRML, HTML 3.0 and CGI ScriptsAssembly languages: Pentium w/ MMX, 6502,65816,680x86, Z80, and LC8670 [Potato]Platforms: Windows XP and 7, Linux Red Hat, UNIX, MacintoshWindows libraries: Direct X, Windows Presentation Foundation (WPF), MFCGame consoles: Sony Playstation, Super Nintendo, Co-Jag, Sega Dreamcast, Game Boy Advanced Slot machine platforms: Alpha 1 and 2, EVO1, EVO2, EVO3, CDS Bandit, Aristocrat Mark 6
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