Alex Williams

Creative Director and Co-founder @Deep Sky Games

Berlin, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Feb 2023 — Present

Creative Director and Co-founder @Deep Sky Games

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Berlin, DE

My experiences, as well as the experiences of many dear friends in the games industry have inspired me to try something different but necessary. I want to normalise a future where games are made in human, ethical, equitable, and democratic workplaces - I want to make games cooperatively. That\'s the project. Worker owned cooperative game making in Berlin. There is a tremendous amount of innovation that can happen in this space - from allowing creative folks to enjoy true equity over their work and a place of labor that respects them - to making structural time to give back and be engaged with our community through sharing of knowledge/teaching/making tools and assets available to everyone, to name a few. Hopefully, changing the narrative around labor also enables changes in narrative about what games are and can be - the stories and experiences they relate, and the ways in which they can impact the communities around them.New narratives. Aspirational narratives. Something to look forward to.Unions, cooperatives, open source software, creatives, and communities.

EDUCATION

2011 — 2016

NHTV internationaal hoger onderwijs Breda

Bachelor of Science (BSc)

SKILLS

Texturing3dUnreal Engine 3GameplayUnity3dUnreal EditorGame DesignGame MechanicsLevel DesignTeam LeadershipAdobe PhotoshopGame Development3d Modeling2d ArtAdobe Illustrator

ABOUT ALEX WILLIAMS

In understanding the how and why, inspiration and connection come from many places. I draw my sense of design broad and deep from everyday life. I’m interested in creating empathy through the experience of interactivity - how does a player feel? How can we design with awareness and intent? The interactive medium teaches, confronts, and immerses us in unique ways that we are still discovering. I\'m design focused, but I’ve developed a broad mid-level knowledge in art and programming as well; I solve problems and push boundaries with an adaptable and detail oriented approach. I’m always re-inventing. In my spare time, you\'ll find me absorbed in my music collection, playing games, attending / volunteering for events, or getting lost in all kinds of reading - from history or fiction to science and the design of every day things. I make music, print art, and build guitars.

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Alex Williams — Creative Director and Co-founder at Deep Sky Games in Berlin, DE | Unifers