Alex Boccia
Runner @Else Event Gmbh
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WORK HISTORY
Runner @Else Event Gmbh
Berlin, DE
Runner at Renate and Else
EDUCATION
Detroit Country Day School
High School
CareerFoundry
Training Certification
DePaul University
Bachelor of
Cologne University of Applied Sciences
Master of Arts - MA
Linköping University
Bachelor's Degree
ABOUT ALEX BOCCIA
I was born in Detroit and spent the majority of my life in Michigan, but since Bachelor studies in Chicago, I have been living abroad, between France, Sweden, P.R. China and now Germany - based first in Cologne but now in Berlin. In Germany I pursued a Master in Game Development & Research, an extension of the Game Development Bachelor I achieved while studying in Chicago at DePaul University\'s CDM. I am a co-founder, principle game designer and the sound designer of a startup game studio, Achtung Autobahn, which strives to make social realist games that propose new ways to engage with and reflect on society. We currently exist as a registered cooperative and strive to make our game prototype of Berlin Maniacs into a real experience. Berlin Maniacs, Achtung Autobahn\'s first title, a historical fiction narrative action-adventure game set in 1968 West Berlin, seeks to blend adventure game spirit with light stealth and action, with a deep story featuring dialogue, dramatic intrigue and a narrative that forces the player to contemplate the consequences of their actions in a plot featuring complex webs of politics, I also am a former game designer at Freeletics GmBH, where I worked on a daring new exergaming product called Stædium. The Stædium platform sought to re-invent home fitness by allowing the player to become the controller. Fitness movements tracked via phone camera, translated to real-time actions on a TV monitor in a track & field style \'racer\' as well as an Atari Tempest-inspired gravity-action game. Stædium entered the European market for DACH in January 2022 and remained in live operation until financing issues forced a premature shutdown of the platform. This experience defined and solidified the breadth of my game design abilities by forcing me to think creatively to solve difficult constraint-oriented contradictions between digital games and fitness, brainstorm collaboratively with team members, consult with research and engineering to gain better insights, and realize my strengths as an all-around disciplines team player.
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