Aleksandr Kirillov

Staff Graphics Engineer, Shader Management @Unity

Berlin, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2024 — Present

Staff Graphics Engineer, Shader Management @Unity

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Berlin, DE

EDUCATION

2002 — 2011

Lomonosov Moscow State University (MSU)

Specialist: Bachelor's + Master's degree, Applied Mathematics and Computer Science

1999 — 2002

Lyceum of Information Technology (1533)

Secondary Education Certificate, Computer Science

SKILLS

Atlassian JiraC#.netOopUnity3dIos DevelopmentGitVisual StudioOpenglVisual C++StlCProgrammingXcodeSoftware DevelopmentScrumQtC++DebuggingSubversionOpengl EsTest Driven DevelopmentVersion Control SvnGlslLinuxBashObjective-CJiraMobile Applications

ABOUT ALEKSANDR KIRILLOV

Key development experience- C++ development since Active development of commercial applications using C++ since 2001- OpenGL development since Commercial development of applications using OpenGL since 2001- Shader development since 2005- OpenGL ES development since 2013.Programming languages- Expert knowledge of C, C++, GLSL and HLSL- Advanced knowledge of C#, assembly, Objective-C, Objective-C++.Technologies- Expert knowledge of OpenGL, OpenGL ES and profiling- Advanced knowledge of Unity, GPU architecture- Intermediate knowledge of Vulkan- Basic knowledge of Metal, DX11 and DX12.Technical experience- Performance and memory optimizations- Architecture development of complex features- GPU programming- Multithreading- Debugging- ProfilingLeadership experience- Organisation of development process for a distributed team of 7- Interaction with customers, partners, other teams, and management- Skill assessment for peers and candidates.

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Aleksandr Kirillov — Staff Graphics Engineer, Shader Management at Unity in Berlin, DE | Unifers