Aleksandr Kirillov
Staff Graphics Engineer, Shader Management @Unity
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WORK HISTORY
Staff Graphics Engineer, Shader Management @Unity
Berlin, DE
EDUCATION
Lomonosov Moscow State University (MSU)
Specialist: Bachelor's + Master's degree, Applied Mathematics and Computer Science
Lyceum of Information Technology (1533)
Secondary Education Certificate, Computer Science
SKILLS
ABOUT ALEKSANDR KIRILLOV
Key development experience- C++ development since Active development of commercial applications using C++ since 2001- OpenGL development since Commercial development of applications using OpenGL since 2001- Shader development since 2005- OpenGL ES development since 2013.Programming languages- Expert knowledge of C, C++, GLSL and HLSL- Advanced knowledge of C#, assembly, Objective-C, Objective-C++.Technologies- Expert knowledge of OpenGL, OpenGL ES and profiling- Advanced knowledge of Unity, GPU architecture- Intermediate knowledge of Vulkan- Basic knowledge of Metal, DX11 and DX12.Technical experience- Performance and memory optimizations- Architecture development of complex features- GPU programming- Multithreading- Debugging- ProfilingLeadership experience- Organisation of development process for a distributed team of 7- Interaction with customers, partners, other teams, and management- Skill assessment for peers and candidates.
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