Albin Jose
Principal Software Development Engineer (Unity AR/VR/MR/AI ) at ELB Learning | Ex-Honeywell
- Role
- Principal Software Development Engineer at Elb Learning
- Location
- Kochi, KL, IN
- LinkedIn followers
- 500 followers
About Albin Jose
I’m a Principal Software Engineer and Unity/XR Architect with 11+ years of experience building high-performance AR/VR/MR applications, enterprise training systems, real-time digital twins, and AI-driven learning tools. I work across the full stack—XR, web, backend, data, and AI—to architect scalable platforms that last years, not one-off prototypes.My expertise spans end-to-end XR architecture, including Unity runtime systems, OpenXR pipelines, GPU/CPU optimization, interaction frameworks, rendering, asset streaming, and editor tooling. On the software side, I work with Python (FastAPI), TypeScript/JavaScript, Node.js, WebSockets, REST APIs, and real-time backend integrations, enabling XR systems to connect reliably with enterprise data and simulation engines.At ELB Learning, I contribute to CenarioVR, an immersive learning platform recognized as Best VR Solution 2024. I lead technical architecture across device integration, performance tuning, spatial interaction systems, authoring tools, and automation. My work also extends deep into e-learning technologies—xAPI, SCORM, LMS integrations, analytics, and building AI-assisted authoring workflows for corporate L&D.Previously at Honeywell, I engineered industrial digital twins and training simulations used across petrochemical, aviation, and manufacturing sectors—delivering complex CAD streaming, multi-user XR training, real-time visualization, and backend/IoT integrations.Key strengths include:• XR Architecture: Unity runtime systems, OpenXR, rendering, optimization• Digital Twin & Simulation: Real-time environments, CAD streaming, IoT/simulation data• Cross-Platform XR: Quest, Pico, Vive, HoloLens, WebXR, standalone & desktop• AI + XR: MCP agents, LLM integration, automation tools, AI-assisted course creation• Full-Stack Engineering: Python (FastAPI), TypeScript/JavaScript, Node.js, REST/WebSocket• Web Technologies: Frontend components, interactive dashboards, Chrome extensions• E-Learning Systems: xAPI, SCORM, LMS integration, analytics, immersive learning design• System Design: Modular frameworks, pipelines, editor extensions, automation• Leadership: Architecture ownership, mentoring, cross-functional collaborationI enjoy solving complex engineering problems and building systems at the intersection of XR, AI, web technologies, and real-time simulation—especially products that meaningfully impact training, learning, and enterprise workflows.
Experience
Principal Software Development Engineer
Jun 2022 — Present
Principal engineer for CenarioVR, an immersive learning and VR authoring platform recognized as the “Best Virtual Reality Solution 2024” by XR Today. I lead core architecture and cross-platform XR development across Quest, Pico, Vive, WebXR, and Desktop, ensuring feature parity, stability, and high-quality immersive interactions.Designed and engineered Unity runtime systems, including device integration, interaction frameworks, spatial audio, rendering improvements, input abstraction, and performance optimizations. Developed custom Unity editor tools and automation workflows that significantly improved authoring speed for enterprise learning teams.Spearheaded the development of an AI Interactive Learning Agent using MCP and LLM integrations to automate course structure, content generation, and workflow orchestration. This initiative earned me the ELB Elevate Award for Driving Innovation.Implemented and maintained e-learning standards such as SCORM, xAPI, and LMS integrations, enabling seamless publishing, tracking, and analytics for global L&D organizations. Strengthened the CenarioVR pipeline to support rapid content creation without coding, making immersive learning accessible at scale.Work closely with US engineering and product teams on architecture decisions, roadmap planning, and sprint execution, driving research, innovation, and major platform enhancements.
Education
Nitte Meenakshi Institute of Technology
Bachelor of Engineering (B.E.), Computer Science
2009 — 2013
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