Alberto Panico
Procedural Technical Artist @Turn 10 Studios
Signup · Get unlimited contacts
WORK HISTORY
Procedural Technical Artist @Turn 10 Studios
Vancouver, BC, CA
EDUCATION
Liceo statale G.B. Vico
high school leaving qualification, Scientific High School, 94/100
Università degli Studi di Napoli 'Federico II'
Computer science bachelor, informatica, 110 cum laude \ 110
ABOUT ALBERTO PANICO
Game developer, 3D Artist, Rigger, 3D Animator, Animation programmer, Shader programmer, Illustrator, VFX -Bachelor in Computer science-1 year of work in the Italian 3D animation industry-3 year of work in the Italian indie game industry- Master in Digitial Art at Digipen Institute of Technology, Redmond (WA)- USA - Procedural Technical Artists at Turn 10 Studio, Redmond (WA)- USA Skilled in-character design - world building and design - 3D modeling - 3D animation on Maya and Blender - Rigging in Maya, Blender, Houdini - procedural asset generation in Houdini - VFX in Unity - Animation programming in Unity
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.