Alberto Tirado

Technical Artist Lll @Bluberi

Reno, NV, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Dec 2025 — Present

Technical Artist Lll @Bluberi

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US

Serve as the technical bridge between art and programming departments, facilitating clear communication and efficient pipeline solutions across disciplines- Design and implement high quality VFX systems including particle effects, animations, and real-time visual feedback loops optimized for casino cabinet hardware- Create and maintain custom shaders using Unity HLSL to achieve high fidelity visuals within strict performance budgets- Develop and optimize prefab particle systems for slot game features including reel spins, bonus events, win celebrations, and attract sequences- Collaborate directly with programmers, artists, and producers to ensure visual assets meet both creative and technical requirements

EDUCATION

2010 — 2012

Full Sail University

Game Art Bachelors of Science, Animation

2002 — 2007

Edward R. Murrow

High School Diploma,

SKILLS

Character AnimationAnimationMayaRigging3dZbrushCharacter RiggingVideo GamesUnity3dLow Poly ModelingTexturingMudboxGame DevelopmentCreature Animation3d ModelingComputer AnimationMental RayCompositingUv MappingCharacter ModellingUnreal Engine 3Digital PaintingChanging EnvironmentsCreative Problem SolvingMechanical Animation3d Studio MaxDigital SculptingVisual EffectsTraditional AnimationFacial AnimationRenderingEnvironment ModelingPresenting IdeasStrategic PlanningEnvironmental Rigging3ds Max DesignPhotoshopModelingAdobe Photoshop

ABOUT ALBERTO TIRADO

Technical Artist specializing in casino and slot game development with 15 years of industry experience. Expert in Unity VFX, particle systems, shader creation, and art pipeline optimization. Helping bridge the gap between artistic vision and technical execution, delivering high quality visuals within strict platform and regulatory constraints

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Alberto Tirado — Technical Artist Lll at Bluberi in Reno, NV, US | Unifers